Updates to water reminders
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7dfe6a19af
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9
main.js
9
main.js
@ -24,6 +24,7 @@ const client = new Client({
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// Various imports
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const fn = require('./modules/functions.js');
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const strings = require('./data/strings.json');
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const dbfn = require('./modules/dbfn.js');
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const isDev = process.env.isDev;
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client.once('ready', () => {
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@ -55,16 +56,22 @@ client.on('interactionCreate', async interaction => {
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}
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if (interaction.isButton() && interaction.component.customId == 'refresh') {
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// console.log(JSON.stringify(interaction));
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await fn.refresh(interaction).catch(err => {
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interaction.channel.send(fn.builders.errorEmbed(err));
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});
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} else if (interaction.isButton() && interaction.component.customId == 'resetping') {
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await fn.resetPing(interaction);
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await fn.refresh(interaction).catch(err => {
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interaction.update(fn.builders.errorEmbed(err));
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interaction.channel.send(fn.builders.errorEmbed(err));
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});
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} else if (interaction.isButton() && interaction.component.customId == 'deleteping') {
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if (interaction.message.deletable) {
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await dbfn.setRemindedStatus(interaction.guildId, 0);
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await dbfn.getGuildInfo(interaction.guildId).then(async res => {
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const guildInfo = res.data;
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await fn.refreshComparisonMessage(interaction.client, guildInfo);
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});
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await interaction.message.delete().catch(err => {
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console.error(err);
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});
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@ -509,7 +509,7 @@ module.exports = {
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if (err) throw `Error connecting to the database: ${err.message}`;
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});
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// Returns a Promise, resolve({ "status": "", "data": leaderboard })
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const setComparisonMessageQuery = `UPDATE guild_info SET comparison_message_id = ${db.escape(comparisonMessage.id)}, comparison_channel_id = ${db.escape(comparisonMessage.interaction.channelId)} WHERE guild_id = ${db.escape(guildId)}`;
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const setComparisonMessageQuery = `UPDATE guild_info SET comparison_message_id = ${db.escape(comparisonMessage.id)}, comparison_channel_id = ${db.escape(comparisonMessage.channel.id)} WHERE guild_id = ${db.escape(guildId)}`;
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// console.log(JSON.stringify(comparisonMessage));
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// TODO run the query and return a promise then process the results. resolve with { "status": , "data": leaderboard }
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return new Promise((resolve, reject) => {
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@ -53,6 +53,7 @@ const functions = {
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return actionRow;
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},
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comparisonActionRow(guildInfo) {
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// console.log(guildInfo);
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// Create the button to go in the Action Row
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const refreshButton = new ButtonBuilder()
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.setCustomId('refresh')
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@ -471,7 +472,10 @@ const functions = {
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const comparedRankings = await this.rankings.compare(interaction, guildInfo);
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const embed = this.builders.comparisonEmbed(comparedRankings, guildInfo);
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await interaction.update(embed);
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await interaction.update(embed).then(async interactionResponse => {
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// console.log(interactionResponse.interaction.message);
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await dbfn.setComparisonMessage(interactionResponse.interaction.message, interaction.guildId);
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});
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} else {
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await interaction.update(this.builders.errorEmbed(findMessagesResponse.status));
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}
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@ -533,7 +537,13 @@ const functions = {
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});
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},
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sleep(ms) {
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return new Promise(resolve => setTimeout(resolve, ms));
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// console.log(`Begin Sleep: ${new Date(Date.now()).getSeconds()}`);
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return new Promise(resolve => {
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setTimeout(function () {
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resolve();
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// console.log(`End Sleep: ${new Date(Date.now()).getSeconds()}`);
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}, ms);
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});
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},
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async sendReminder(guildInfo, guild) {
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const { guildId, reminderChannelId, reminderMessage } = guildInfo;
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@ -550,6 +560,8 @@ const functions = {
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setTimeout(this.sendReminder(interaction), ms);
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},
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async checkReady(client) { // Check if the guilds trees are ready to water
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// let time = new Date(Date.now());
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// console.log("Ready check " + time.getSeconds());
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try {
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// Get the guildInfos for each guild that is opted in and waiting to send a reminder
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const getOptedInGuildsResponse = await dbfn.getOptedInGuilds();
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@ -583,8 +595,8 @@ const functions = {
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// Obviously if the tree says it's Ready to be watered, it's ready
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if (description.includes("Ready to be watered")) {
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readyToWater = true;
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// But sometimes the tree doesn't refresh the embed, in that case we'll do a secondary check using the
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// timestamp included in the embed.
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// But sometimes the tree doesn't refresh the embed, in that case we'll do a secondary check using the
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// timestamp included in the embed.
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} else {
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const beginWaterTimestamp = description.indexOf("<t:") + 3;
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const endWaterTimestamp = description.indexOf(":>");
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@ -598,32 +610,32 @@ const functions = {
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if (readyToWater) {
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// Send the reminder message
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await this.sendReminder(guildInfo, guild);
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guildInfo.remindedStatus = 1;
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await this.refreshComparisonMessage(client, guildInfo);
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}
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} else {
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// const guild = await client.guilds.fetch(guildInfo.guildId);
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// const comparisonChannel = await guild.channels.fetch(guildInfo.comparisonChannelId);
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// const comparisonMessage = await comparisonChannel.messages.fetch(guildInfo.comparisonMessageId);
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// const embed = comparisonMessage.embeds[0];
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// const actionRow = this.builders.actionRows.comparisonActionRow(guildInfo);
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// comparisonMessage.edit({ embeds: [embed], components: [actionRow] });
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}
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}
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// Wait for .5 seconds before looping back to check other trees
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this.sleep(500).then(async () => {
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await this.checkReady(client);
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});
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await this.sleep(5000);
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this.checkReady(client);
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} else {
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// console.log(getOptedInGuildsResponse.status);
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this.sleep(5000).then(async () => {
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await this.checkReady(client);
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});
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return;
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await this.sleep(5000);
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this.checkReady(client);
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}
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} catch (err) {
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console.error(err);
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this.sleep(5000).then(async () => {
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await this.checkReady(client);
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});
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await this.sleep(30000);
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this.checkReady(client);
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}
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},
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async refreshComparisonMessage(client, guildInfo) {
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if (guildInfo.comparisonChannelId != "" && guildInfo.comparisonMessageId != "") {
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const guild = await client.guilds.fetch(guildInfo.guildId);
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const comparisonChannel = await guild.channels.fetch(guildInfo.comparisonChannelId);
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const comparisonMessage = await comparisonChannel.messages.fetch(guildInfo.comparisonMessageId);
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const embed = comparisonMessage.embeds[0];
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const actionRow = this.builders.actionRows.comparisonActionRow(guildInfo);
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await comparisonMessage.edit({ components: [actionRow] });
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return;
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}
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},
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@ -22,7 +22,9 @@ module.exports = {
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const comparedRankings = await fn.rankings.compare(interaction, guildInfo);
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const embed = fn.builders.comparisonEmbed(comparedRankings, guildInfo);
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await interaction.editReply(embed);
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await interaction.editReply(embed).then(async message => {
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await dbfn.setComparisonMessage(message, interaction.guildId);
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});
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} else {
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await interaction.editReply(fn.builders.errorEmbed(findMessagesResponse.status));
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}
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@ -51,7 +53,9 @@ module.exports = {
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// Build the string that shows the comparison // TODO Move the string building section to fn.builders?
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const comparedRankings = await fn.rankings.compare(interaction, guildInfo);
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const embed = fn.builders.comparisonEmbed(comparedRankings, guildInfo);
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await interaction.editReply(embed);
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await interaction.editReply(embed).then(async message => {
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await dbfn.setComparisonMessage(message.id, interaction.guildId);
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});
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} else {
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await interaction.editReply(fn.builders.errorEmbed(findMessagesResponse.status));
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}
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