b724229f06
* make the beginning height optional, defaulting to the trees current heigt * improved workflow * fix * new fix * Install modules * remove unnecessary call to build the tables * testing * f * f * oops * undev * fix const * new ci * versioning * Classes, Collections, and new Notification Relay * Fix CI for new env vars * Update to read contents of embeds * Update filter to check for embeds * Update to add includes check * Begin implementing role menu * Role menu ready for testing * Add missing emojis * Fixes, ready for testing * Tentative deploy * Documentation update * I think this fixes unchanging notifications * Update README.md * Make reminders visually distinct * Set Permissions * Added import for PermissionFlagsBits * Add ability to manually send ping from watch chan * CI update * Confusion * Make dev dockerization manual only * Dev Logging * Update reset command * Implement updating of notifications piecemeal * Unified error handling * Change to refresh commands not blindly update * Change to manual run only * Restructured file to allow async use * Move role menu setup and allow everyone to send it * Consolidate setupinfo into setup * Improved error handling * Update opt out method * Cleaning up junk * Added seconds parser and optout detection * Add opt out method * Consolidated to setup command * Add privacy setting and use new parser
55 lines
2.4 KiB
JavaScript
Executable File
55 lines
2.4 KiB
JavaScript
Executable File
const { SlashCommandBuilder, Guild } = require('discord.js');
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const dbfn = require('../modules/dbfn.js');
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const fn = require('../modules/functions.js');
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const { GuildInfo } = require('../modules/CustomClasses.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('compare')
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.setDescription('See how your tree compares to other trees!'),
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async execute(interaction) {
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try {
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await interaction.deferReply();
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// Get the guildInfo from the database
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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const findMessagesResponse = await fn.messages.find(interaction, guildInfo);
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if (findMessagesResponse.code == 1) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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// Parse the leaderboard message
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await fn.rankings.parse(interaction, guildInfo);
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// Build the string that shows the comparison // TODO Move the string building section to fn.builders?
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const comparedRankings = await fn.rankings.compare(interaction, guildInfo);
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const embed = fn.builders.comparisonEmbed(comparedRankings, guildInfo);
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await interaction.editReply(embed).catch(e => console.error(e));
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} else {
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await interaction.editReply(fn.builders.errorEmbed(findMessagesResponse.status));
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}
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} else {
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// Create a basic guildInfo with blank data
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let guildInfo = new GuildInfo()
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.setId(interaction.guildId)
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.setTreeMessage("", interaction.channelId)
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.setLeaderboardMessage("", interaction.channelId)
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// Using the above guildInfo, try to find the Grow A Tree messages
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const findMessagesResponse = await fn.messages.find(interaction, guildInfo);
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guildInfo = findMessagesResponse.data;
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if (findMessagesResponse.code == 1) {
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// Build the string that shows the comparison // TODO Move the string building section to fn.builders?
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const comparedRankings = await fn.rankings.compare(interaction, guildInfo);
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const embed = fn.builders.comparisonEmbed(comparedRankings, guildInfo);
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await interaction.editReply(embed).catch(e => console.error(e));
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} else {
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await interaction.editReply(fn.builders.errorEmbed(findMessagesResponse.status));
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}
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}
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} catch (err) {
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interaction.editReply(fn.builders.errorEmbed(err)).catch(err => {
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console.error(err);
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});
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console.error(err);
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}
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},
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}; |