b724229f06
* make the beginning height optional, defaulting to the trees current heigt * improved workflow * fix * new fix * Install modules * remove unnecessary call to build the tables * testing * f * f * oops * undev * fix const * new ci * versioning * Classes, Collections, and new Notification Relay * Fix CI for new env vars * Update to read contents of embeds * Update filter to check for embeds * Update to add includes check * Begin implementing role menu * Role menu ready for testing * Add missing emojis * Fixes, ready for testing * Tentative deploy * Documentation update * I think this fixes unchanging notifications * Update README.md * Make reminders visually distinct * Set Permissions * Added import for PermissionFlagsBits * Add ability to manually send ping from watch chan * CI update * Confusion * Make dev dockerization manual only * Dev Logging * Update reset command * Implement updating of notifications piecemeal * Unified error handling * Change to refresh commands not blindly update * Change to manual run only * Restructured file to allow async use * Move role menu setup and allow everyone to send it * Consolidate setupinfo into setup * Improved error handling * Update opt out method * Cleaning up junk * Added seconds parser and optout detection * Add opt out method * Consolidated to setup command * Add privacy setting and use new parser
18 lines
807 B
JavaScript
Executable File
18 lines
807 B
JavaScript
Executable File
const { SlashCommandBuilder } = require('discord.js');
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const fn = require('../modules/functions.js');
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const strings = require('../data/strings.json');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('rolemenu')
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.setDescription('Send a self-assignable role selection menu'),
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async execute(interaction) {
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await interaction.deferReply().catch(e => console.error(e));
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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await interaction.editReply(fn.builders.embeds.treeRoleMenu(guildInfo)).catch(e => console.error(e));
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} else {
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await interaction.editReply(fn.builders.errorEmbed(strings.status.noRoleMenu)).catch(e => console.error(e));
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}
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},
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}; |