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Silvanus Production Dockerization / build (push) Failing after 2m13s
271 lines
9.7 KiB
JavaScript
Executable File
271 lines
9.7 KiB
JavaScript
Executable File
/* eslint-disable no-case-declarations */
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/* eslint-disable indent */
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// dotenv for handling environment variables
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const dotenv = require('dotenv');
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dotenv.config();
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const token = process.env.TOKEN;
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const statusChannelId = process.env.STATUSCHANNELID;
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const heartbeatUrl = process.env.HEARTBEAT_URL;
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const sendHeartbeat = typeof heartbeatUrl === 'string';
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// Discord.JS
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const { Client, GatewayIntentBits, Partials, ActivityType } = require('discord.js');
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const client = new Client({
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.GuildMessageReactions,
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GatewayIntentBits.MessageContent
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],
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partials: [
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Partials.Channel,
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Partials.Message
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],
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});
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// Various imports
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const fn = require('./modules/functions.js');
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const strings = require('./data/strings.json');
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const dbfn = require('./modules/dbfn.js');
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const { GuildInfo } = require('./modules/CustomClasses.js');
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const isDev = process.env.DEBUG === "true";
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let statusChannel;
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// Silvanus is being shut down: on launch, leave every guild and exit instead of starting normally.
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const shuttingDown = true;
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const farewellMessage = [
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'Silvanus is being permanently shut down. Many of its core features are now built into Grow A Tree, and Discord has restricted bots\' access to message content, which Silvanus needs in order to work.',
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'',
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'It has been so much fun over the last few years. Thank you all for your support, and much love to you all!',
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'',
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'So long and thanks for all the apples 🍎',
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'-Silvanus and @vfsh'
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].join('\n');
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// Post the farewell in the guild's reminder channel, falling back to its tree channel. Returns the channel used, if any.
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async function sendFarewell(guild) {
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const guildInfo = client.guildInfos.get(guild.id);
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if (!guildInfo) return;
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const channelIds = [...new Set([guildInfo.reminderChannelId, guildInfo.treeChannelId].filter(id => id))];
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for (const channelId of channelIds) {
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try {
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const channel = await client.channels.fetch(channelId);
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if (channel.guildId !== guild.id) continue;
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await channel.send({ content: farewellMessage, allowedMentions: { parse: [] } });
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return channel;
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} catch (e) {
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console.error(`Failed to send farewell to channel ${channelId} in ${guild.name} (${guild.id}): ${e}`);
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}
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}
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}
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async function leaveAllGuilds() {
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// Skip the normal guildDelete handler, it depends on state that isn't built in shutdown mode
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client.removeAllListeners('guildDelete');
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statusChannel = await client.channels.fetch(statusChannelId).catch(e => console.error('Unable to fetch status channel', e));
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const logStatus = async msg => {
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console.log(msg);
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if (statusChannel) await statusChannel.send(msg).catch(e => console.error(e));
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};
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// Load each guild's configured channels from the database so we know where to say goodbye
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// If the database can't be read, abort without leaving anything so the shutdown can be retried
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try {
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await fn.collectionBuilders.guildInfos(client);
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} catch (e) {
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await logStatus(`Shutdown aborted, unable to load guild infos from the database: ${e}`);
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client.destroy();
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process.exit(1);
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}
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// Don't leave the server the status channel lives in until the end, so messages can still be sent
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const guilds = [...client.guilds.cache.values()]
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.sort((a, b) => (a.id === statusChannel?.guildId) - (b.id === statusChannel?.guildId));
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await logStatus(`Shutting down: leaving ${guilds.length} guild(s)...`);
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let farewellCount = 0;
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for (const guild of guilds) {
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// Once the bot leaves the dev server it can't post there anymore, so say goodbye first
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if (guild.id === statusChannel?.guildId) await logStatus(`Leaving my final guild: ${guild.name} (${guild.id}). Goodbye, and thanks for all the trees. 🌳`);
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const farewellChannel = await sendFarewell(guild);
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if (farewellChannel) farewellCount++;
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const farewellNote = farewellChannel ? `farewell sent in #${farewellChannel.name}` : 'no farewell sent';
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await guild.leave()
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.then(() => {
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const msg = `I've left a guild: ${guild.name} (${guild.id}) -- ${farewellNote}`;
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return guild.id === statusChannel?.guildId ? console.log(msg) : logStatus(msg);
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})
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.catch(e => logStatus(`Failed to leave guild: ${guild.name} (${guild.id}) -- ${e}`));
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}
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console.log(`Finished leaving guilds, sent ${farewellCount} farewell(s). Goodbye!`);
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client.destroy();
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process.exit(0);
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}
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client.once('ready', async () => {
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if (shuttingDown) return leaveAllGuilds();
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fn.collectionBuilders.slashCommands(client);
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fn.collectionBuilders.dotCommands(client);
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fn.collectionBuilders.setvalidCommands(client);
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await fn.collectionBuilders.guildInfos(client);
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await fn.collectionBuilders.messageCollectors(client);
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const serverCount = client.guilds.cache.size;
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// checkRateLimits();
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console.log('Ready!');
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client.user.setActivity({ name: `${serverCount} trees grow.`, type: ActivityType.Watching });
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statusChannel = await client.channels.fetch(statusChannelId);
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if (isDev == 'false') {
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statusChannel.send(`${new Date().toISOString()} -- \nStartup Sequence Complete <@481933290912350209>`);
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}
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// Heartbeat Timer
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if (sendHeartbeat) {
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setInterval(() => {
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fn.sendHeartbeat(heartbeatUrl);
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}, 30000);
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if (isDev) console.log("Heartbeat interval set.");
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} else {
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if (isDev) console.log("No heartbeat URL set, will not send heartbeats for uptime monitoring.");
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}
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});
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// slash-commands
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client.on('interactionCreate', async interaction => {
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try {
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if (interaction.isCommand()) {
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if (isDev) {
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// console.log(interaction);
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}
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const { commandName } = interaction;
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if (client.slashCommands.has(commandName)) {
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client.slashCommands.get(commandName).execute(interaction);
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} else {
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interaction.reply('Sorry, I don\'t have access to that command.');
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console.error('Slash command attempted to run but not found: ' + commandName);
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}
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}
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if (interaction.isButton()) {
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switch (interaction.component.customId) {
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case 'refresh':
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// console.log(JSON.stringify(interaction));
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await fn.refresh(interaction).catch(err => {
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interaction.channel.send(fn.builders.errorEmbed("Oops! Something went wrong!"));
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});
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break;
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case 'deleteping':
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if (interaction.message.deletable) {
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await interaction.message.delete().catch(err => {
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// console.error(err);
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});
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}
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break;
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case 'waterpingrole':
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const waterPingStatus = await fn.buttonHandlers.waterPing(interaction);
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await interaction.reply(waterPingStatus).catch(e => console.error(e));
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break;
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case 'fruitpingrole':
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const fruitPingStatus = await fn.buttonHandlers.fruitPing(interaction);
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await interaction.reply(fruitPingStatus).catch(e => console.error(e));
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break;
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default:
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break;
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}
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}
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} catch(err) {
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if (err === "Guild doesn't exist in database!") {
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interaction.channel.send(fn.builders.errorEmbed(strings.error.noGuild));
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console.error(err);
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} else {
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interaction.channel.send("Oops! An error occurred... Sorry about that, please contact my owner @vfsh if this keeps happening.");
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console.error(err);
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}
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}
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});
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client.on('messageUpdate', async (oldMessage, message) => {
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await fn.messages.updateHandler(message).catch(async e => {
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switch (e) {
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case strings.error.noCompareMessage:
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await message.channel.send(strings.error.noCompareMessage);
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break;
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default:
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break;
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}
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});
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});
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client.on('messageCreate', async message => {
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await fn.messages.updateHandler(message).catch(e => console.error(e));
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// Dot Command Handling
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// Some basic checking to prevent running unnecessary code
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if (message.author.bot) return;
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// Break the message down into its components and analyze it
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const commandData = fn.dotCommands.getCommandData(message);
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// if (isDev) console.log(commandData);
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if (commandData.isValid && commandData.isCommand) {
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try {
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client.dotCommands.get(commandData.command).execute(message, commandData);
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}
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catch (error) {
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console.error(error);
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message.reply('There was an error trying to execute that command.');
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}
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}
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return;
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});
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client.on('guildCreate', async guild => {
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const serverCount = client.guilds.cache.size;
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client.user.setActivity({ name: `${serverCount} trees grow.`, type: ActivityType.Watching });
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await statusChannel.send(`I've been added to a new guild: ${guild.name} (${guild.id})`);
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const guildInfo = new GuildInfo()
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.setIds(guild.id, guild.ownerId);
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const setBasicQuery = guildInfo.queryBuilder("setBasic");
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await dbfn.setGuildInfo(setBasicQuery).catch(e => console.error(e));
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});
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client.on('guildDelete', async guild => {
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const serverCount = client.guilds.cache.size;
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client.user.setActivity({ name: `${serverCount} trees grow.`, type: ActivityType.Watching });
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await statusChannel.send(`I've been removed from a guild: ${guild.name} (${guild.id})`);
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if (client.guildInfos.has(guild.id)) {
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let guildInfo = client.guildInfos.get(guild.id);
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guildInfo.setReminders(undefined, undefined, undefined, undefined, false);
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const setRemindersQuery = guildInfo.queryBuilder("setReminders");
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await dbfn.setGuildInfo(setRemindersQuery);
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}
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});
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async function checkRateLimits(hi) {
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const axios = require('axios');
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// Make a GET request to the Discord API
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await axios.get('https://discord.com/api/v10/users/@me', {
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headers: {
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'Authorization': `Bot ${token}`
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}
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}).then(response => {
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// Get the rate limit headers
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const remaining = response.headers['x-ratelimit-remaining'];
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const reset = response.headers['x-ratelimit-reset'];
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// Log the rate limit headers
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console.log(`Remaining requests: ${remaining}`);
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console.log(`Reset time (Unix epoch seconds): ${reset}`);
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}).catch(error => {
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console.error(error);
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});
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await fn.sleep(500).then(async () =>{
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await checkRateLimits();
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})
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}
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process.on('unhandledRejection', error => {
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console.error('Unhandled promise rejection (pls dont break up with me):', error);
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});
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client.login(token); |