silvanus/modules/functions.js
2023-01-27 18:14:01 -05:00

432 lines
16 KiB
JavaScript

/* eslint-disable comma-dangle */
// dotenv for handling environment variables
const dotenv = require('dotenv');
dotenv.config();
const isDev = process.env.isDev;
const package = require('../package.json');
// filesystem
const fs = require('fs');
// Discord.js
const Discord = require('discord.js');
const { EmbedBuilder, ActionRowBuilder, ButtonBuilder, ButtonStyle } = Discord;
// Various imports from other files
const config = require('../data/config.json');
const strings = require('../data/strings.json');
const slashCommandFiles = fs.readdirSync('./slash-commands/').filter(file => file.endsWith('.js'));
const dbfn = require('./dbfn.js');
const { finished } = require('stream');
dbfn.createGuildTables().then(res => {
console.log(res.status);
}).catch(err => {
console.error(err);
});
const functions = {
// Functions for managing and creating Collections
collections: {
// Create the collection of slash commands
slashCommands(client) {
if (!client.slashCommands) client.slashCommands = new Discord.Collection();
client.slashCommands.clear();
for (const file of slashCommandFiles) {
const slashCommand = require(`../slash-commands/${file}`);
if (slashCommand.data != undefined) {
client.slashCommands.set(slashCommand.data.name, slashCommand);
}
}
if (isDev) console.log('Slash Commands Collection Built');
}
},
builders: {
async refreshAction(guildId) {
// Create the button to go in the Action Row
const refreshButton = new ButtonBuilder()
.setCustomId('refresh')
.setLabel('Refresh')
.setStyle(ButtonStyle.Primary);
const resetPingButton = new ButtonBuilder()
.setCustomId('resetping')
.setLabel('Reset Ping')
.setStyle(ButtonStyle.Secondary);
// Create the Action Row with the Button in it, to be sent with the Embed
let refreshActionRow = new ActionRowBuilder()
.addComponents(
refreshButton
);
const getGuildInfoResponse = await dbfn.getGuildInfo(guildId);
const guildInfo = getGuildInfoResponse.data;
if (guildInfo.reminderMessage != "" && guildInfo.reminderChannelId != "") {
refreshActionRow.addComponents(resetPingButton);
}
return refreshActionRow;
},
comparisonEmbed(content, refreshActionRow) {
// Create the embed using the content passed to this function
const embed = new EmbedBuilder()
.setColor(strings.embeds.color)
.setTitle('Tree Growth Comparison')
.setDescription(content)
.setFooter({text: `v${package.version} - ${strings.embeds.footer}`});
const messageContents = { embeds: [embed], components: [refreshActionRow] };
return messageContents;
},
reminderEmbed(content, guildInfo) {
// Create the embed using the content passed to this function
const embed = new EmbedBuilder()
.setColor(strings.embeds.color)
.setTitle('Water Reminder')
.setDescription(`${content}\n[Your Tree](https://discord.com/channels/${guildInfo.guildId}/${guildInfo.treeChannelId}/${guildInfo.treeMessageId})`)
.setFooter({text: `This message will self-destruct in 60 seconds...`});
const messageContents = { embeds: [embed] };
return messageContents;
},
helpEmbed(content, private) {
const embed = new EmbedBuilder()
.setColor(strings.embeds.color)
.setTitle(strings.help.title)
.setDescription(content)
.setFooter({ text: `v${package.version} - ${strings.embeds.footer}` });
const privateBool = private == 'true';
const messageContents = { embeds: [embed], ephemeral: privateBool };
return messageContents;
},
errorEmbed(content) {
const embed = new EmbedBuilder()
.setColor(0xFF0000)
.setTitle('Error!')
.setDescription("Error: " + content)
.setFooter({ text: `v${package.version} - ${strings.embeds.footer}` });
const messageContents = { embeds: [embed], ephemeral: true };
return messageContents;
},
embed(content) {
const embed = new EmbedBuilder()
.setColor(0x8888FF)
.setTitle('Information')
.setDescription(content)
.setFooter({ text: `v${package.version} - ${strings.embeds.footer}` });
const messageContents = { embeds: [embed], ephemeral: true };
return messageContents;
}
},
rankings: {
parse(interaction) {
return new Promise ((resolve, reject) => {
dbfn.getGuildInfo(interaction.guildId).then(res => {
const guildInfo = res.data;
if (guildInfo.guildId == "") {
reject(strings.error.noGuild);
return;
}
if (guildInfo.leaderboardMessageId != undefined) {
interaction.guild.channels.fetch(guildInfo.leaderboardChannelId).then(c => {
c.messages.fetch(guildInfo.leaderboardMessageId).then(leaderboardMessage => {
if ((leaderboardMessage.embeds.length == 0) || (leaderboardMessage.embeds[0].data.title != 'Tallest Trees' )) {
reject("This doesn't appear to be a valid ``/top trees`` message.");
return;
}
let lines = leaderboardMessage.embeds[0].data.description.split('\n');
let leaderboard = {
"guildId": interaction.guildId,
"entries": []
};
for (let i = 0; i < 10; i++) {
// Breakdown each line separating it on each -
let breakdown = lines[i].split(' - ');
// Check if the first part, the ranking, has these emojis to detect first second and third place
if (breakdown[0].includes('🥇')) {
breakdown[0] = '``#1 ``'
} else if (breakdown[0].includes('🥈')) {
breakdown[0] = '``#2 ``'
} else if (breakdown[0].includes('🥉')) {
breakdown[0] = '``#3 ``'
}
// Clean off the excess and get just the number from the rank, make sure it's an int not string
let trimmedRank = parseInt(breakdown[0].slice(breakdown[0].indexOf('#') + 1, breakdown[0].lastIndexOf('``')));
// Clean off the excess and get just the tree name
let trimmedName = breakdown[1].slice(breakdown[1].indexOf('``') + 2);
trimmedName = trimmedName.slice(0, trimmedName.indexOf('``'));
// Clean off the excess and get just the tree height, make sure it's a 1 decimal float
let trimmedHeight = parseFloat(breakdown[2].slice(0, breakdown[2].indexOf('ft'))).toFixed(1);
let isMyTree = false;
let isMaybeMyTree = false;
if (breakdown[2].includes('📍')) isMyTree = true;
if (breakdown[1].includes(guildInfo.treeName)) maybeMyTree = true;
// "entries": [ { "treeHeight": 12, "treeRank": 34, "treeName": "name" }, ] }
leaderboard.entries.push({
treeRank: trimmedRank,
treeName: trimmedName,
treeHeight: trimmedHeight,
hasPin: isMyTree
});
}
dbfn.uploadLeaderboard(leaderboard).then(res => {
console.log(res.status);
resolve(res.status);
}).catch(err => {
console.error(err);
reject(err);
return;
});
});
});
} else {
reject("The leaderboardMessageId is undefined somehow");
return;
}
}).catch(err => {
reject(err);
return;
});
});
},
async compare(interaction) {
try {
// fetch the guild's settings from the database
const guildInfoResponse = await dbfn.getGuildInfo(interaction.guildId);
const guildInfo = guildInfoResponse.data; // { "guildId": "123","treeName": "name","treeHeight": 123,"treeMessageId": "123","treeChannelId": "123","leaderboardMessageId": "123","leaderboardChannelId": "123"};
// Get the most recent leaderboard listing from the database
const getLeaderboardResponse = await dbfn.getLeaderboard(interaction.guildId);
const leaderboard = getLeaderboardResponse.data; // [ { treeName: "Name", treeHeight: 1234.5, treeRank: 67 }, {...}, {...} ]
// Prepare the beginning of the comparison message
let comparisonReplyString = `Here\'s how your tree compares: \nCurrent Tree Height: ${guildInfo.treeHeight}ft\n\n`;
// Iterate over the leaderboard entries, backwards
for (let i = leaderboard.length - 1; i >= 0; i--) {
const leaderboardEntry = leaderboard[i];
// Setup the status indicator, default to blank, we'll change it later
let statusIndicator = "``[";
if ((leaderboardEntry.treeHeight % 1).toFixed(1) > 0) statusIndicator += "💧|";
// Get the data for this tree from 24 hours ago
const get24hTreeResponse = await dbfn.get24hTree(interaction.guildId, leaderboardEntry.treeName);
const dayAgoTree = get24hTreeResponse.data;
const hist24hDifference = (leaderboardEntry.treeHeight - dayAgoTree.treeHeight).toFixed(1);
statusIndicator += `+${hist24hDifference}ft|`
// Get the 24h watering time for this tree
const totalWaterTime = await functions.timeToHeight(dayAgoTree.treeHeight, leaderboardEntry.treeHeight);
statusIndicator += `${totalWaterTime}]\`\``;
// Determine if this tree is the guild's tree
if (leaderboardEntry.hasPin) {
comparisonReplyString += `#${leaderboardEntry.treeRank} - This is your tree`;
} else { // If it's another guild's tree
// Calculate the current height difference
const currentHeightDifference = guildInfo.treeHeight - leaderboardEntry.treeHeight;
if (currentHeightDifference > 0) { // Guild Tree is taller than the leaderboard tree
comparisonReplyString += `#${leaderboardEntry.treeRank} - ${currentHeightDifference.toFixed(1)}ft taller`;
} else {
comparisonReplyString += `#${leaderboardEntry.treeRank} - ${Math.abs(currentHeightDifference).toFixed(1)}ft shorter`;
}
}
// Build a string using the current leaderboard entry and the historic entry from 24 hours ago
comparisonReplyString += `\n${statusIndicator}\n`;
// if (process.env.isDev == 'true') comparisonReplyString += `Current Height: ${leaderboardEntry.treeHeight} 24h Ago Height: ${dayAgoTree.treeHeight}\n`;
}
return comparisonReplyString;
} catch (err) {
console.error(err);
return 'An error occurred while comparing the trees.';
}
}
},
tree: {
parse(interaction) {
let input;
return new Promise((resolve, reject) => {
dbfn.getGuildInfo(interaction.guildId).then(res => {
const guildInfo = res.data;
guildInfo.guildId = interaction.guildId;
if (guildInfo == undefined) {
reject(`The guild entry hasn't been created yet. [${interaction.guildId || interaction.commandGuildId}]`);
return;
}
if (guildInfo.treeMessageId != "Run /setup where your tree is.") {
interaction.guild.channels.fetch(guildInfo.treeChannelId).then(c => {
c.messages.fetch(guildInfo.treeMessageId).then(m => {
if ( (m.embeds.length == 0) || !(m.embeds[0].data.description.includes('Your tree is')) ) {
reject("This doesn't appear to be a valid ``/tree`` message.");
return;
}
input = m.embeds[0].data.description;
let treeName = m.embeds[0].data.title;
let lines = input.split('\n');
guildInfo.treeHeight = parseFloat(lines[0].slice(lines[0].indexOf('is') + 3, lines[0].indexOf('ft'))).toFixed(1);
guildInfo.treeName = treeName;
dbfn.setTreeInfo(guildInfo).then(res => {
resolve("The reference tree message has been saved/updated.");
});
});
})
} else {
console.error('treeMessageId undefined');
reject("There was an unknown error while setting the tree message.");
return;
}
}).catch(err => {
reject(err);
console.error(err);
return;
});
});
}
},
refresh(interaction) {
functions.rankings.parse(interaction).then(r1 => {
functions.tree.parse(interaction).then(r2 => {
functions.rankings.compare(interaction).then(async res => {
const refreshActionRow = await functions.builders.refreshAction(interaction.guildId);
const embed = functions.builders.comparisonEmbed(res, refreshActionRow)
interaction.update(embed);
}).catch(err => {
console.error(err);
});
}).catch(e => {
console.error(e);
interaction.reply(functions.builders.errorEmbed(e));
});
}).catch(e => {
console.error(e);
interaction.reply(functions.builders.errorEmbed(e));
});
},
reset(guildId) {
return new Promise((resolve, reject) => {
dbfn.deleteGuildInfo(guildId).then(res => {
resolve(res);
}).catch(err => {
console.error(err);
reject(err);
return;
});
});
},
getInfo(guildId) {
return new Promise((resolve, reject) => {
dbfn.getGuildInfo(guildId).then(res => {
let guildInfo = res.data;
let guildInfoString = "";
guildInfoString += `Tree Message: https://discord.com/channels/${guildId}/${guildInfo.treeChannelId}/${guildInfo.treeMessageId}\n`;
guildInfoString += `Rank Message: https://discord.com/channels/${guildId}/${guildInfo.leaderboardChannelId}/${guildInfo.leaderboardMessageId}\n`;
resolve(`Here is your servers setup info:\n${guildInfoString}`);
}).catch(err => {
console.error(err);
reject(err);
return;
})
});
},
getWaterTime(size) {
return Math.floor(Math.pow(size * 0.07 + 5, 1.1)); // Seconds
},
timeToHeight(beginHeight, destHeight) {
return new Promise((resolve, reject) => {
let time = 0;
for (let i = beginHeight; i < destHeight; i++) {
const waterTime = parseFloat(functions.getWaterTime(i));
// console.log("Height: " + i + "Time: " + waterTime);
time += waterTime;
}
// 60 secs in min
// 3600 secs in hr
// 86400 sec in day
let units = " secs";
if ( 60 < time && time <= 3600 ) { // Minutes
time = parseFloat(time / 60).toFixed(1);
units = " mins";
} else if ( 3600 < time && time <= 86400 ) {
time = parseFloat(time / 3600).toFixed(1);
units = " hrs";
} else if ( 86400 < time ) {
time = parseFloat(time / 86400).toFixed(1);
units = " days";
}
resolve(time + units);
});
},
sleep(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
},
async sendReminder(guildInfo, guild) {
const { guildId, reminderChannelId, reminderMessage } = guildInfo;
const reminderChannel = await guild.channels.fetch(reminderChannelId);
const reminderEmbed = functions.builders.reminderEmbed(reminderMessage, guildInfo);
reminderChannel.send(reminderEmbed).then(async m => {
await dbfn.setRemindedStatus(guildId, 1);
if (m.deletable) {
setTimeout(function() {
m.delete();
}, 60000);
}
}).catch(err => {
console.error(err);
});
},
async setReminder(interaction, ms) {
setTimeout(this.sendReminder(interaction), ms);
},
async checkReady(client) { // Check if the guilds trees are ready to water
// TODO This is hard coded for the dev server, need to change it to lookup each server and iterate over them
// Would also be helpful to have an opt-in or opt-out ability for water checks
try {
const getOptedInGuildsResponse = await dbfn.getOptedInGuilds();
if (getOptedInGuildsResponse.status != "No servers have opted in yet") {
const guilds = getOptedInGuildsResponse.data;
guilds.forEach(async guildInfo => {
const { guildId, treeChannelId, treeMessageId, remindedStatus } = guildInfo;
if (remindedStatus == 0) {
const guild = await client.guilds.fetch(guildId);
const treeChannel = await guild.channels.fetch(treeChannelId);
const treeMessage = await treeChannel.messages.fetch(treeMessageId);
const readyToWater = treeMessage.embeds[0].description.includes('Ready to be watered');
if (readyToWater) {
console.log("Ready to water");
this.sendReminder(guildInfo, guild);
this.sleep(5000).then(() => {
this.checkReady(client);
});
} else {
console.log("Not ready to water");
this.sleep(5000).then(() => {
this.checkReady(client);
});
}
}
});
} else {
// console.log(getOptedInGuildsResponse.status);
this.sleep(5000).then(() => {
this.checkReady(client);
});
}
} catch(err) {
console.error(err);
this.sleep(30000).then(() => {
this.checkReady(client);
});
}
},
resetPing(interaction) {
dbfn.setRemindedStatus(interaction.guildId, 0);
}
};
module.exports = functions;