WIP: v1.3.0-waittime #7
@ -615,11 +615,16 @@ const functions = {
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const indices = [description.indexOf("Your tree is ") + 13, description.indexOf("ft")];
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const indices = [description.indexOf("Your tree is ") + 13, description.indexOf("ft")];
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const treeHeightStr = description.slice(indices[0], indices[1]);
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const treeHeightStr = description.slice(indices[0], indices[1]);
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const treeHeightFloat = parseFloat(treeHeightStr).toFixed(1);
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const treeHeightFloat = parseFloat(treeHeightStr).toFixed(1);
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// Grab the tree's water timestamp
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const waterTimestampStr = description.match(/<t:[0-9]+:R>/g)[0];
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const waterTimestamp = waterTimestampStr.match(/[0-9]+/g);
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if (isDev) console.log(`Water Timestamp: ${waterTimestamp}`);
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// Return the info gathered
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// Return the info gathered
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return {
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return {
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treeName: treeName,
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treeName: treeName,
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treeHeight: treeHeightFloat
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treeHeight: treeHeightFloat,
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waterTimestamp: waterTimestamp
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};
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};
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} else {
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} else {
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return false;
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return false;
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@ -696,6 +701,7 @@ const functions = {
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}
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}
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},
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},
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async updateHandler(message) {
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async updateHandler(message) {
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// If we don't have the entire message yet, fetch it
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if (message.partial) {
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if (message.partial) {
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message = await message.fetch().catch(e => {
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message = await message.fetch().catch(e => {
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throw e;
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throw e;
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@ -706,7 +712,7 @@ const functions = {
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// Check and store the message types
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// Check and store the message types
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const isLeaderboard = this.isLeaderboard(message);
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const isLeaderboard = this.isLeaderboard(message);
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const isTree = this.isTree(message);
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const isTree = this.isTree(message);
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// Check if the message is a leaderboard
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// Check if the message is a leaderboard and handle the update
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if (isLeaderboard) {
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if (isLeaderboard) {
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if (isDev) console.log(`LU: ${message.guild.name}`);
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if (isDev) console.log(`LU: ${message.guild.name}`);
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let guildInfo;
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let guildInfo;
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@ -762,26 +768,35 @@ const functions = {
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const comparedRankings = await functions.rankings.compare(guildInfo);
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const comparedRankings = await functions.rankings.compare(guildInfo);
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const embed = functions.builders.comparisonEmbed(comparedRankings, guildInfo);
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const embed = functions.builders.comparisonEmbed(comparedRankings, guildInfo);
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await compareMessage.edit(embed).catch(e => console.error(e));
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await compareMessage.edit(embed).catch(e => console.error(e));
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} else if (isTree) {
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} else if (isTree) { // Check if the message is a tree
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// Check if the message is a tree
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if (isDev) console.log(`TU: ${isTree.treeName}: ${isTree.treeHeight}ft`);
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// if (isDev) console.log(`TU: ${isTree.treeName}: ${isTree.treeHeight}ft`);
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let guildInfo;
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let guildInfo;
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// Default to not updating the database
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let doDbUpdate = false;
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let doDbUpdate = false;
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// Check if the bot has the guildInfo for this Guild already
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if (message.client.guildInfos.has(message.guildId)) {
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if (message.client.guildInfos.has(message.guildId)) {
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guildInfo = message.client.guildInfos.get(message.guildId);
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guildInfo = message.client.guildInfos.get(message.guildId);
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// If the name or height has changed, update the guildInfo and flag to run a database update
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if ((guildInfo.treeName != isTree.treeName) || (guildInfo.treeHeight != isTree.treeHeight)) {
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if ((guildInfo.treeName != isTree.treeName) || (guildInfo.treeHeight != isTree.treeHeight)) {
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guildInfo.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
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guildInfo.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
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doDbUpdate = true;
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doDbUpdate = true;
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}
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}
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} else {
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// If the waterTimestamp has changed, update the database
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// TODO... lost motivation
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} else { // If the bot doesn't have a guildInfo for the Guild, we will create one for it and flag a database update
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guildInfo = new GuildInfo().setIds(message.guildId, message.guild.ownerId)
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guildInfo = new GuildInfo().setIds(message.guildId, message.guild.ownerId)
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.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
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.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
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doDbUpdate = true;
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doDbUpdate = true;
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}
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}
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// If the database update flag is set, update the database and rebuild the guildInfo collection
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// TODO: This should likely only update the relevant guildInfo in the future.
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// Actually, rebuilding the collection should be unnecessary, since it's already been updated.
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if (doDbUpdate) {
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if (doDbUpdate) {
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const query = guildInfo.queryBuilder("setTreeInfo");
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const query = guildInfo.queryBuilder("setTreeInfo");
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await dbfn.setGuildInfo(query);
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await dbfn.setGuildInfo(query);
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await functions.collectionBuilders.guildInfos(message.client);
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// I've commented this out to see if it breaks anything.
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// Rebuilding shouldn't be necessary and is a waste of resources.
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// await functions.collectionBuilders.guildInfos(message.client);
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}
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}
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}
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}
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}
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}
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