Adding dot commands from nodbot
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10
dot-commands/_template
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10
dot-commands/_template
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@ -0,0 +1,10 @@
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const fn = require('../modules/functions.js');
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module.exports = {
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name: "",
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description: "",
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usage: "",
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execute(message, commandData) {
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// Code here...
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}
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}
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11
dot-commands/ping.js
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11
dot-commands/ping.js
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const fn = require('../modules/functions.js');
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module.exports = {
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name: "ping",
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description: "pong",
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usage: "ping pong",
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async execute(message, commandData) {
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// Code here...
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await message.reply("Pong!");
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}
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}
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17
dot-commands/servers.js
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17
dot-commands/servers.js
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@ -0,0 +1,17 @@
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const fn = require('../modules/functions.js');
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module.exports = {
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name: "servers",
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description: "Get a list of servers the bot is in",
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usage: ".servers",
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async execute(message, commandData) {
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let servers = [];
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const count = JSON.stringify(message.client.guilds.cache.size);
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servers.push("I'm currently in " + count + " servers.");
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const guilds = await message.client.guilds.cache;
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await guilds.each(g => {
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servers.push(g.name + "," + g.ownerId);
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});
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await message.reply(servers.join("\n"));
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}
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}
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21
main.js
21
main.js
@ -29,6 +29,8 @@ const isDev = process.env.DEBUG;
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client.once('ready', async () => {
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fn.collectionBuilders.slashCommands(client);
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fn.collectionBuilders.dotCommands(client);
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fn.collectionBuilders.setvalidCommands(client);
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await fn.collectionBuilders.guildInfos(client);
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await fn.collectionBuilders.messageCollectors(client);
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// checkRateLimits();
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@ -92,6 +94,25 @@ client.on('messageUpdate', async (oldMessage, message) => {
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client.on('messageCreate', async message => {
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await fn.messages.updateHandler(message).catch(e => console.error(e));
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// Dot Command Handling
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// Some basic checking to prevent running unnecessary code
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if (message.author.bot) return;
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// Break the message down into its components and analyze it
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const commandData = fn.dotCommands.getCommandData(message);
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if (isDev) console.log(console.log(commandData));
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if (commandData.isValid && commandData.isCommand && (message.author.id == process.env.ownerId)) {
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try {
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client.dotCommands.get(commandData.command).execute(message, commandData);
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}
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catch (error) {
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console.error(error);
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message.reply('There was an error trying to execute that command.');
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}
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}
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return;
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});
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async function checkRateLimits(hi) {
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@ -17,6 +17,7 @@ const { GuildInfo } = require('./CustomClasses');
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const config = require('../data/config.json');
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const strings = require('../data/strings.json');
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const slashCommandFiles = fs.readdirSync('./slash-commands/').filter(file => file.endsWith('.js'));
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const dotCommandFiles = fs.readdirSync('./dot-commands/').filter(file => file.endsWith('.js'));
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const dbfn = require('./dbfn.js');
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const { finished } = require('stream');
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@ -35,6 +36,44 @@ const functions = {
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}
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if (isDev) console.log('Slash Commands Collection Built');
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},
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dotCommands(client) {
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// If the dotCommands collection doesn't exist already, create it
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if (!client.dotCommands) client.dotCommands = new Discord.Collection();
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// Empty the dotcommands collection
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client.dotCommands.clear();
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// Iterate over each file within ./dot-commands that ends with .js
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for (const file of dotCommandFiles) {
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// Pull the file into a temporary variable
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const dotCommand = require(`../dot-commands/${file}`);
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// Create a new entry in the collection with the key of the command name, value of the command itself
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client.dotCommands.set(dotCommand.name, dotCommand);
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// Old code from NodBot to implement aliases for dot commands. Unused as of 5/16/23
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// if (Array.isArray(dotCommand.alias)) {
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// dotCommand.alias.forEach(element => {
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// client.dotCommands.set(element, dotCommand);
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// });
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// } else if (dotCommand.alias != undefined) {
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// client.dotCommands.set(dotCommand.alias, dotCommand);
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// }
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}
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if (isDev) console.log('Dot Commands Collection Built');
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},
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setvalidCommands(client) {
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// Iterate over every entry in the dotCommands collection
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for (const entry of client.dotCommands.map(command => command)) {
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// Add the command's name to the valid commands list for validation later
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config.validCommands.push(entry.name);
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// Old code from NodBot to implement aliases for dot commands. Unused as of 5/16/23
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// if (Array.isArray(entry.alias)) {
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// entry.alias.forEach(element => {
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// config.validCommands.push(element);
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// });
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// } else if (entry.alias != undefined) {
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// config.validCommands.push(entry.alias);
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// }
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}
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if (isDev) console.log(`Valid Commands Added to Config\n${config.validCommands}`);
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},
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async guildInfos(client) {
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const guildInfos = await dbfn.getAllGuildInfos();
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if (!client.guildInfos) client.guildInfos = new Discord.Collection();
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@ -194,6 +233,40 @@ const functions = {
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return messageContents;
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}
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},
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dotCommands: {
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getCommandData(message) {
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const commandData = {};
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// Split the message content at the final instance of a period
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const finalPeriod = message.content.lastIndexOf('.');
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if(isDev) console.log(message.content);
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// If the final period is the last character, or doesn't exist
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if (finalPeriod < 0) {
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if (isDev) console.log(finalPeriod);
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commandData.isCommand = false;
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return commandData;
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}
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commandData.isCommand = true;
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// Get the first part of the message, everything leading up to the final period
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commandData.args = message.content.slice(0,finalPeriod).toLowerCase();
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// Get the last part of the message, everything after the final period
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commandData.command = message.content.slice(finalPeriod).replace('.','').toLowerCase();
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commandData.author = `${message.author.username}#${message.author.discriminator}`;
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return this.checkCommand(commandData);
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},
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checkCommand(commandData) {
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if (commandData.isCommand) {
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const validCommands = require('./config.json').validCommands;
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commandData.isValid = validCommands.includes(commandData.command);
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// Add exceptions for messages that contain only a link
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if (commandData.args.startsWith('http')) commandData.isValid = false;
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}
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else {
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commandData.isValid = false;
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console.error('Somehow a non-command made it to checkCommands()');
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}
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return commandData;
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}
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},
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rankings: {
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parse(interaction, guildInfo) {
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return new Promise((resolve, reject) => {
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@ -30,7 +30,7 @@ client.once('ready', async () => {
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console.log("I'm currently in " + count + " servers.");
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const guilds = client.guilds.cache;
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guilds.each(g => {
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console.log(g.name);
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console.log(g.name + "," + g.ownerId);
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});
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process.exit();
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});
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