Parse next water time from tree message
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Silvanus Production Dockerization / build (pull_request) Has been cancelled

Doesn't do anything yet.
This commit is contained in:
Skylar Grant 2023-09-02 19:35:15 -04:00
parent d268f52237
commit 8538fced37

View File

@ -615,11 +615,16 @@ const functions = {
const indices = [description.indexOf("Your tree is ") + 13, description.indexOf("ft")]; const indices = [description.indexOf("Your tree is ") + 13, description.indexOf("ft")];
const treeHeightStr = description.slice(indices[0], indices[1]); const treeHeightStr = description.slice(indices[0], indices[1]);
const treeHeightFloat = parseFloat(treeHeightStr).toFixed(1); const treeHeightFloat = parseFloat(treeHeightStr).toFixed(1);
// Grab the tree's water timestamp
const waterTimestampStr = description.match(/<t:[0-9]+:R>/g)[0];
const waterTimestamp = waterTimestampStr.match(/[0-9]+/g);
if (isDev) console.log(`Water Timestamp: ${waterTimestamp}`);
// Return the info gathered // Return the info gathered
return { return {
treeName: treeName, treeName: treeName,
treeHeight: treeHeightFloat treeHeight: treeHeightFloat,
waterTimestamp: waterTimestamp
}; };
} else { } else {
return false; return false;
@ -696,6 +701,7 @@ const functions = {
} }
}, },
async updateHandler(message) { async updateHandler(message) {
// If we don't have the entire message yet, fetch it
if (message.partial) { if (message.partial) {
message = await message.fetch().catch(e => { message = await message.fetch().catch(e => {
throw e; throw e;
@ -706,7 +712,7 @@ const functions = {
// Check and store the message types // Check and store the message types
const isLeaderboard = this.isLeaderboard(message); const isLeaderboard = this.isLeaderboard(message);
const isTree = this.isTree(message); const isTree = this.isTree(message);
// Check if the message is a leaderboard // Check if the message is a leaderboard and handle the update
if (isLeaderboard) { if (isLeaderboard) {
if (isDev) console.log(`LU: ${message.guild.name}`); if (isDev) console.log(`LU: ${message.guild.name}`);
let guildInfo; let guildInfo;
@ -762,26 +768,35 @@ const functions = {
const comparedRankings = await functions.rankings.compare(guildInfo); const comparedRankings = await functions.rankings.compare(guildInfo);
const embed = functions.builders.comparisonEmbed(comparedRankings, guildInfo); const embed = functions.builders.comparisonEmbed(comparedRankings, guildInfo);
await compareMessage.edit(embed).catch(e => console.error(e)); await compareMessage.edit(embed).catch(e => console.error(e));
} else if (isTree) { } else if (isTree) { // Check if the message is a tree
// Check if the message is a tree if (isDev) console.log(`TU: ${isTree.treeName}: ${isTree.treeHeight}ft`);
// if (isDev) console.log(`TU: ${isTree.treeName}: ${isTree.treeHeight}ft`);
let guildInfo; let guildInfo;
// Default to not updating the database
let doDbUpdate = false; let doDbUpdate = false;
// Check if the bot has the guildInfo for this Guild already
if (message.client.guildInfos.has(message.guildId)) { if (message.client.guildInfos.has(message.guildId)) {
guildInfo = message.client.guildInfos.get(message.guildId); guildInfo = message.client.guildInfos.get(message.guildId);
// If the name or height has changed, update the guildInfo and flag to run a database update
if ((guildInfo.treeName != isTree.treeName) || (guildInfo.treeHeight != isTree.treeHeight)) { if ((guildInfo.treeName != isTree.treeName) || (guildInfo.treeHeight != isTree.treeHeight)) {
guildInfo.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id); guildInfo.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
doDbUpdate = true; doDbUpdate = true;
} }
} else { // If the waterTimestamp has changed, update the database
// TODO... lost motivation
} else { // If the bot doesn't have a guildInfo for the Guild, we will create one for it and flag a database update
guildInfo = new GuildInfo().setIds(message.guildId, message.guild.ownerId) guildInfo = new GuildInfo().setIds(message.guildId, message.guild.ownerId)
.setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id); .setTreeInfo(isTree.treeName, isTree.treeHeight, message.channel.id, message.id);
doDbUpdate = true; doDbUpdate = true;
} }
// If the database update flag is set, update the database and rebuild the guildInfo collection
// TODO: This should likely only update the relevant guildInfo in the future.
// Actually, rebuilding the collection should be unnecessary, since it's already been updated.
if (doDbUpdate) { if (doDbUpdate) {
const query = guildInfo.queryBuilder("setTreeInfo"); const query = guildInfo.queryBuilder("setTreeInfo");
await dbfn.setGuildInfo(query); await dbfn.setGuildInfo(query);
await functions.collectionBuilders.guildInfos(message.client); // I've commented this out to see if it breaks anything.
// Rebuilding shouldn't be necessary and is a waste of resources.
// await functions.collectionBuilders.guildInfos(message.client);
} }
} }
} }