Bugfixes in notifications and update to relay
This commit is contained in:
parent
3912ccf40e
commit
6fe4456513
9
main.js
9
main.js
@ -28,9 +28,9 @@ const dbfn = require('./modules/dbfn.js');
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const isDev = process.env.DEBUG;
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client.once('ready', async () => {
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await fn.collectionBuilders.slashCommands(client);
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fn.collectionBuilders.slashCommands(client);
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await fn.collectionBuilders.guildInfos(client);
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await fn.setupCollectors(client);
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await fn.collectionBuilders.messageCollectors(client);
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console.log('Ready!');
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client.user.setActivity({ name: strings.activity.name, type: ActivityType.Watching });
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if (isDev == 'false') {
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@ -85,6 +85,11 @@ client.on('interactionCreate', async interaction => {
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}
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});
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client.on('messageUpdate', (oldMessage, newMessage) => {
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if (process.env.DEBUG) console.log(`Message updated`);
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});
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process.on('unhandledRejection', error => {
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console.error('Unhandled promise rejection:', error);
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});
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@ -43,6 +43,17 @@ const functions = {
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client.guildInfos.set(guildInfo.guildId, guildInfo);
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}
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return 'guildInfos Collection Built';
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},
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async messageCollectors(client) {
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// Create an empty collection for MessageCollectors
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if (!client.messageCollectors) client.messageCollectors = new Discord.Collection();
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client.messageCollectors.clear();
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// Get all of the guild infos from the client
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const { guildInfos, messageCollectors } = client;
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// Iterate over each guild info
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await guildInfos.forEach(async guildInfo => {
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await functions.collectors.create(client, guildInfo);
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});
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}
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},
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builders: {
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@ -528,6 +539,59 @@ const functions = {
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await member.roles.remove(role).catch(err => console.error("Error taking the role: " + err + "\n" + JSON.stringify(role)));
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}
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},
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collectors: {
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async create(client, guildInfo) {
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// If a collector is already setup
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if (client.messageCollectors.has(guildInfo.guildId)) {
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// Close the collector
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await this.end(client, guildInfo);
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}
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// Make sure guildInfo is what we expect, the watch channel isnt blank, and notifications are enabled
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if (guildInfo instanceof GuildInfo && guildInfo.watchChannelId != "" && guildInfo.notificationsEnabled) {
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// Fetch the Guild
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const guild = await client.guilds.fetch(guildInfo.guildId);
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// Fetch the Channel
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const channel = await guild.channels.fetch(guildInfo.watchChannelId);
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// Create the filter function
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const filter = message => {
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// Discard any messages sent by Silvanus
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return message.author.id != process.env.BOTID;
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}
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// Create the collector
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const collector = channel.createMessageCollector({ filter });
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// Add the collector to the messageCollectors Collection
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client.messageCollectors.set(guildInfo.guildId, collector);
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collector.on('collect', message => {
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// Check for manual relay use with "water ping" and "fruit ping"
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if (message.content.toLowerCase().includes("water ping")) {
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functions.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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return;
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} else if (message.content.toLowerCase().includes("fruit ping")) {
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functions.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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return;
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}
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// If the message doesn't contain an embed, we can ignore it
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if (message.embeds == undefined) return;
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if (message.embeds.length == 0) return;
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// Check the description field of the embed to determine if it matches Grow A Tree's notification texts
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if (message.embeds[0].data.description.includes(strings.notifications.water)) {
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functions.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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} else if (message.embeds[0].data.description.includes(strings.notifications.fruit)) {
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functions.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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}
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});
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}
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},
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async end(client, guildInfo) {
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if (!client.messageCollectors) throw "No Message Collectors";
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if (!client.messageCollectors.has(guildInfo.guildId)) throw "Guild doesn't have a Message Collector";
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const collector = client.messageCollectors.get(guildInfo.guildId);
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// Close the collector
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await collector.stop();
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// Remove the collector from the messageCollectors Collection
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client.messageCollectors.delete(guildInfo.guildId);
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}
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},
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async refresh(interaction) {
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// const getGuildInfoResponse = await dbfn.getGuildInfo(interaction.guildId);
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// let guildInfo = getGuildInfoResponse.data;
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@ -642,9 +706,9 @@ const functions = {
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},
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async setupCollectors(client) {
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let guildInfos = client.guildInfos;
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guildInfos.set("collectors", []);
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let collectorsArray = [];
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await guildInfos.forEach(async guildInfo => {
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if ( guildInfo instanceof GuildInfo && guildInfo.watchChannelId != "" && guildInfo.notificationsEnabled) {
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if (guildInfo instanceof GuildInfo && guildInfo.watchChannelId != "" && guildInfo.notificationsEnabled) {
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const guild = await client.guilds.fetch(guildInfo.guildId);
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// console.log(guildInfo instanceof GuildInfo);
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const channel = await guild.channels.fetch(guildInfo.watchChannelId);
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@ -671,29 +735,36 @@ const functions = {
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});
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}
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});
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guildInfos.set("collectors", collectorsArray);
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},
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async setupCollector(channel, guildInfo) {
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const filter = message => {
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return message.author.id != process.env.BOTID;
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async setupCollector(channel, interaction) {
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let collectors = interaction.client.guildInfos.get('collectors');
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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const filter = message => {
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return message.author.id != process.env.BOTID;
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}
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const collector = channel.createMessageCollector({ filter });
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collectors.push(collector);
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collector.on('collect', message => {
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if (message.content.toLowerCase().includes("water ping")) {
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this.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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return;
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} else if (message.content.toLowerCase().includes("fruit ping")) {
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this.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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return;
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}
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if (message.embeds == undefined) return;
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if (message.embeds.length == 0) return;
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if (message.embeds[0].data.description.includes(strings.notifications.water)) {
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this.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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} else if (message.embeds[0].data.description.includes(strings.notifications.fruit)) {
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this.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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}
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});
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} else {
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throw "Guild doesn't exist in database!";
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}
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const collector = channel.createMessageCollector({ filter });
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collector.on('collect', message => {
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if (message.content.toLowerCase().includes("water ping")) {
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this.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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return;
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} else if (message.content.toLowerCase().includes("fruit ping")) {
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this.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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return;
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}
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if (message.embeds == undefined) return;
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if (message.embeds.length == 0) return;
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guildInfo = client.guildInfos.get(guild.id);
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if (message.embeds[0].data.description.includes(strings.notifications.water)) {
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this.sendWaterReminder(guildInfo, guildInfo.waterMessage, guildInfo.reminderChannelId, guild);
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} else if (message.embeds[0].data.description.includes(strings.notifications.fruit)) {
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this.sendFruitReminder(guildInfo, guildInfo.fruitMessage, guildInfo.reminderChannelId, guild);
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}
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});
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}
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};
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@ -6,7 +6,7 @@ const strings = require('../data/strings.json');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('notifications')
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.setName('relay')
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.setDescription('A notification relay for improved water and fruit notifications')
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.addSubcommand(sc =>
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sc.setName('set')
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@ -67,78 +67,115 @@ module.exports = {
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const subcommand = interaction.options.getSubcommand();
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// if (process.env.DEBUG) console.log(`${typeof subcommand}: ${subcommand}`);
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switch (subcommand) {
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// Set all components for the first time
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case "set":
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// If there is already a guildInfo object for this server
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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const watchChannel = interaction.options.getChannel('watchchannel');
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const waterMessage = interaction.options.getString('watermessage');
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const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
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const reminderChannel = interaction.options.getChannel('pingchannel');
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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guildInfo.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id, true);
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let query = guildInfo.queryBuilder("setReminders");
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await dbfn.setGuildInfo(query);
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const replyParts = [
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`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
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`Water Message: ${waterMessage}`
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];
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if (fruitMessage != "") replyParts.push(`Fruit Message: ${fruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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fn.setupCollector(interaction.channel, guildInfo);
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} else {
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// Get options from the interaction
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const watchChannel = interaction.options.getChannel('watchchannel');
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const waterMessage = interaction.options.getString('watermessage');
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// If the fruit message is set, use it, otherwise default to the water message.
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const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
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const reminderChannel = interaction.options.getChannel('pingchannel');
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// Set the reminder configuration in the GuildInfo object
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guildInfo.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id, true);
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// Update the guildInfos Collection
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interaction.client.guildInfos.set(interaction.guildId, guildInfo);
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// Build a query to update the database
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let query = guildInfo.queryBuilder("setReminders");
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// Run the query
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await dbfn.setGuildInfo(query);
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// Set up a collector on the watch channel
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fn.collectors.create(interaction.client, guildInfo);
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// Compose a reply
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const reply = [
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`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
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`Water Message: ${waterMessage}`,
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`Fruit Message: ${fruitMessage}`
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].join("\n");
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// Send the reply
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await interaction.editReply(fn.builders.embed(reply)).catch(e => console.error(e));
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} else {
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// Get options from the interaction
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const watchChannel = interaction.options.getChannel('watchchannel');
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const waterMessage = interaction.options.getString('watermessage');
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// If the fruit message is set, use it. Otherwise default to the water message
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const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
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const reminderChannel = interaction.options.getChannel('pingchannel');
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// Create a new GuildInfo object
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let guildInfo = new GuildInfo()
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.setId(interaction.guildId)
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// Set the reminder configuration
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.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id, true);
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// Update the guildInfos Collection
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interaction.client.guildInfos.set(interaction.guildId, guildInfo);
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// Build a query to update the database
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let query = guildInfo.queryBuilder("setReminders");
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// Run the query
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await dbfn.setGuildInfo(query);
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const replyParts = [
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// Create a messageCollector on the watch channel
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fn.collectors.create(interaction.client, guildInfo);
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// Compose a reply
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const reply = [
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`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
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`Water Message: ${waterMessage}`
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];
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if (fruitMessage != "") replyParts.push(`Fruit Message: ${fruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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fn.setupCollector(watchChannel, guildInfo);
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`Water Message: ${waterMessage}`,
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`Fruit Message: ${fruitMessage}`
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].join("\n");
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// Send the reply
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await interaction.editReply(reply).catch(e => console.error(e));
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}
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break;
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case "update":
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case "update": // Update the relay configuration piecemeal
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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// Get all possible options from the interaction
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const inWatchChannel = interaction.options.getChannel('watchchannel');
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const inWaterMessage = interaction.options.getString('watermessage');
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const inFruitMessage = interaction.options.getString('fruitmessage');
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const inReminderChannel = interaction.options.getChannel('pingchannel');
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// Check if each option is set, if it is, use it. Otherwise use what was already set
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const outWatchChannelId = inWatchChannel ? inWatchChannel.id : guildInfo.watchChannelId;
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const outWaterMessage = inWaterMessage ? inWaterMessage : guildInfo.waterMessage;
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const outFruitMessage = inFruitMessage ? inFruitMessage : guildInfo.fruitMessage;
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const outReminderChannelId = inReminderChannel ? inReminderChannel.id : guildInfo.reminderChannelId;
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// Update the relay configuration
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guildInfo.setReminders(outWaterMessage, outFruitMessage, outReminderChannelId, outWatchChannelId, true);
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// Update the guildInfos Collection
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interaction.client.guildInfos.set(interaction.guildId, guildInfo);
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// Build a query to update the database
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let query = guildInfo.queryBuilder("setReminders");
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// Run the query
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await dbfn.setGuildInfo(query);
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const replyParts = [
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// Create a messageCollector on the watch channel
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fn.collectors.create(interaction.client, guildInfo);
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// Compose a reply
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const reply = [
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`I'll watch <#${outWatchChannelId}> for Grow A Tree Notifications and relay them to <#${outReminderChannelId}>.`,
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`Water Message: ${outWaterMessage}`
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];
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if (outFruitMessage != "") replyParts.push(`Fruit Message: ${outFruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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fn.setupCollector(inWatchChannel, guildInfo);
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`Water Message: ${outWaterMessage}`,
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`Fruit Message: ${outFruitMessage}`
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].join("\n");
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// Send the reply
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await interaction.editReply(reply).catch(e => console.error(e));
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} else {
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await interaction.editReply(fn.builders.errorEmbed("There is no existing notification relay to update!")).catch(e => console.error(e));
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}
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break;
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case 'disable':
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case 'disable': // Disable the relay
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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// Update the relay config with all undefined except for `enabled` which is false
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guildInfo.setReminders(undefined, undefined, undefined, undefined, false);
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// Update the guildInfos Collection
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interaction.client.guildInfos.set(interaction.guildId, guildInfo);
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// Update the database
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await dbfn.setGuildInfo(guildInfo.queryBuilder("setReminders")).catch(e => console.error(e));
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await fn.collectionBuilders.guildInfos(interaction.client);
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// Close the collector
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await fn.collectors.end(interaction.client, guildInfo).catch(e => console.error(e));
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// Reply confirming disabling of relay
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await interaction.editReply(fn.builders.embed(strings.status.optout)).catch(e => console.error(e));
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} else {
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await interaction.editReply(fn.builders.errorEmbed("A notification relay has not been set up yet!")).catch(e => console.error(e));
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