Implement updating of notifications piecemeal
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c3d3be33d7
commit
4846a36e55
@ -102,11 +102,16 @@ module.exports = {
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break;
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case "setReminders":
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queryParts = [
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`UPDATE guild_info SET water_message = ${db.escape(this.waterMessage)}, `,
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`INSERT INTO guild_info (guild_id, water_message, fruit_message, reminder_channel_id, watch_channel_id) VALUES (`,
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`${db.escape(this.guildId)},`,
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`${db.escape(this.waterMessage)},`,
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`${db.escape(this.fruitMessage)},`,
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`${db.escape(this.reminderChannelId)},`,
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`${db.escape(this.watchChannelId)}`,
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`) ON DUPLICATE KEY UPDATE water_message = ${db.escape(this.waterMessage)}, `,
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`fruit_message = ${db.escape(this.fruitMessage)}, `,
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`reminder_channel_id = ${db.escape(this.reminderChannelId)}, `,
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`watch_channel_id = ${db.escape(this.watchChannelId)} `,
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`WHERE guild_id = ${db.escape(this.guildId)}`
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`watch_channel_id = ${db.escape(this.watchChannelId)}`
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];
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return queryParts.join('');
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break;
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@ -548,9 +548,10 @@ const functions = {
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await interaction.update(this.builders.errorEmbed(findMessagesResponse.status));
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}
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},
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reset(guildId) {
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reset(interaction) {
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return new Promise((resolve, reject) => {
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dbfn.deleteGuildInfo(guildId).then(res => {
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dbfn.deleteGuildInfo(interaction.guildId).then(res => {
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functions.collectionBuilders.guildInfos(interaction.client);
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resolve(res);
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}).catch(err => {
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console.error(err);
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@ -1,35 +1,68 @@
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const { SlashCommandBuilder, PermissionFlagsBits } = require('discord.js');
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const { GuildInfo } = require('../modules/CustomClasses.js');
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const dbfn = require('../modules/dbfn.js');
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const fn = require('../modules/functions.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('notifications')
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.setDescription('Setup a notification relay for improved water and fruit notifications')
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.setDescription('A notification relay for improved water and fruit notifications')
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.addSubcommand(sc =>
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sc.setName('set')
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.setDescription('Set up the notification relay for the first time')
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.addChannelOption(o =>
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o
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.setName('watchchannel')
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o.setName('watchchannel')
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.setDescription('The channel Grow A Tree sends your notifications in')
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.setRequired(true))
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.setRequired(true)
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)
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.addStringOption(o =>
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o
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.setName('watermessage')
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o.setName('watermessage')
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.setDescription('Message to send for water reminders')
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.setRequired(true))
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.setRequired(true)
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)
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.addChannelOption(o =>
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o
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.setName('pingchannel')
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o.setName('pingchannel')
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.setDescription('The channel to send the water reminder in')
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.setRequired(true))
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.setRequired(true)
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)
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.addStringOption(o =>
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o
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.setName('fruitmessage')
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o.setName('fruitmessage')
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.setDescription("Message to send for fruit reminders")
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.setRequired(false))
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.setRequired(false)
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)
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)
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.addSubcommand(sc =>
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sc.setName('update')
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.setDescription('Update an already setup notification relay')
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.addChannelOption(o =>
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o.setName('watchchannel')
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.setDescription('The channel Grow A Tree sends your notifications in')
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.setRequired(false)
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)
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.addStringOption(o =>
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o.setName('watermessage')
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.setDescription('Message to send for water reminders')
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.setRequired(false)
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)
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.addChannelOption(o =>
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o.setName('pingchannel')
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.setDescription('The channel to send the water reminder in')
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.setRequired(false)
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)
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.addStringOption(o =>
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o.setName('fruitmessage')
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.setDescription("Message to send for fruit reminders")
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.setRequired(false)
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)
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)
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.setDefaultMemberPermissions(PermissionFlagsBits.ManageRoles),
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async execute(interaction) {
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try {
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await interaction.deferReply({ ephemeral: true });
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const subcommand = interaction.options.getSubcommand();
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// if (process.env.DEBUG) console.log(`${typeof subcommand}: ${subcommand}`);
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switch (subcommand) {
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case "set":
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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const watchChannel = interaction.options.getChannel('watchchannel');
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const waterMessage = interaction.options.getString('watermessage');
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@ -38,10 +71,63 @@ module.exports = {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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guildInfo.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id);
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let query = guildInfo.queryBuilder("setReminders");
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console.log(query);
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await dbfn.setGuildInfo(query);
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await interaction.editReply(`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`).catch(e => console.error(e));
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const replyParts = [
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`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
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`Water Message: ${waterMessage}`
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];
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if (fruitMessage != "") replyParts.push(`Fruit Message: ${fruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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} else {
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const watchChannel = interaction.options.getChannel('watchchannel');
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const waterMessage = interaction.options.getString('watermessage');
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const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
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const reminderChannel = interaction.options.getChannel('pingchannel');
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let guildInfo = new GuildInfo()
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.setId(interaction.guildId)
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.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id);
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let query = guildInfo.queryBuilder("setReminders");
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await dbfn.setGuildInfo(query);
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const replyParts = [
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`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
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`Water Message: ${waterMessage}`
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];
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if (fruitMessage != "") replyParts.push(`Fruit Message: ${fruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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}
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break;
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case "update":
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if (interaction.client.guildInfos.has(interaction.guildId)) {
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let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
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const inWatchChannel = interaction.options.getChannel('watchchannel');
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const inWaterMessage = interaction.options.getString('watermessage');
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const inFruitMessage = interaction.options.getString('fruitmessage');
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const inReminderChannel = interaction.options.getChannel('pingchannel');
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const outWatchChannelId = inWatchChannel ? inWatchChannel.id : guildInfo.watchChannelId;
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const outWaterMessage = inWaterMessage ? inWaterMessage : guildInfo.waterMessage;
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const outFruitMessage = inFruitMessage ? inFruitMessage : guildInfo.fruitMessage;
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const outReminderChannelId = inReminderChannel ? inReminderChannel.id : guildInfo.reminderChannelId;
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guildInfo.setReminders(outWaterMessage, outFruitMessage, outReminderChannelId, outWatchChannelId);
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let query = guildInfo.queryBuilder("setReminders");
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await dbfn.setGuildInfo(query);
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const replyParts = [
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`I'll watch <#${outWatchChannelId}> for Grow A Tree Notifications and relay them to <#${outReminderChannelId}>.`,
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`Water Message: ${outWaterMessage}`
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];
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if (outFruitMessage != "") replyParts.push(`Fruit Message: ${outFruitMessage}`);
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await interaction.editReply(replyParts.join("\n")).catch(e => console.error(e));
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fn.collectionBuilders.guildInfos(interaction.client);
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} else {
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await interaction.editReply(fn.builders.errorEmbed("There is no existing notification relay to update!")).catch(e => console.error(e));
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}
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break;
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default:
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await interaction.editReply(fn.builders.errorEmbed("Invalid subcommand detected.")).catch(e => console.error(e));
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break;
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}
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} catch (err) {
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console.error("Error occurred while setting up a notification relay: " + err);
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