Improved error handling?
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parent
c0cba3e14e
commit
25859d364d
@ -53,7 +53,7 @@
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"supportServer": "https://discord.gg/g5JRGn7PxU"
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},
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"error": {
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"noGuild": "Setup has not been completed yet. Try running </setup:1065407649363005561> or </help setup:1065346941166297129>",
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"noGuild": "I was unable to find an entry for your server in the database. Try using the `/setup rolemenu` or `/relay` commands to generate a new entry. If that fails, try `/setup reset`, then kick me and re-add me. If you continue receiving this error, join the Support Server or DM @vfsh",
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"invalidSubcommand": "Invalid subcommand detected.",
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"noTreeMessage": "</tree:0> - Make sure you've sent or refreshed a Tree recently.",
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"noLeaderboardMessage": "</top trees:0> - Make sure you've sent or refreshed the Tallest Trees leaderboard recently.",
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85
main.js
85
main.js
@ -47,47 +47,58 @@ client.once('ready', async () => {
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// slash-commands
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client.on('interactionCreate', async interaction => {
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if (interaction.isCommand()) {
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if (isDev) {
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// console.log(interaction);
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try {
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if (interaction.isCommand()) {
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if (isDev) {
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// console.log(interaction);
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}
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const { commandName } = interaction;
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if (client.slashCommands.has(commandName)) {
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client.slashCommands.get(commandName).execute(interaction);
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} else {
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interaction.reply('Sorry, I don\'t have access to that command.');
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console.error('Slash command attempted to run but not found: ' + commandName);
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}
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}
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const { commandName } = interaction;
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if (client.slashCommands.has(commandName)) {
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client.slashCommands.get(commandName).execute(interaction);
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} else {
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interaction.reply('Sorry, I don\'t have access to that command.');
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console.error('Slash command attempted to run but not found: ' + commandName);
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}
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}
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if (interaction.isButton()) {
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switch (interaction.component.customId) {
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case 'refresh':
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// console.log(JSON.stringify(interaction));
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await fn.refresh(interaction).catch(err => {
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interaction.channel.send(fn.builders.errorEmbed(err));
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});
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break;
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case 'deleteping':
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if (interaction.message.deletable) {
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await interaction.message.delete().catch(err => {
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// console.error(err);
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if (interaction.isButton()) {
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switch (interaction.component.customId) {
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case 'refresh':
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// console.log(JSON.stringify(interaction));
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await fn.refresh(interaction).catch(err => {
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interaction.channel.send(fn.builders.errorEmbed("Oops! Something went wrong!"));
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});
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}
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break;
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case 'waterpingrole':
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const waterPingStatus = await fn.buttonHandlers.waterPing(interaction);
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await interaction.reply(waterPingStatus).catch(e => console.error(e));
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break;
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case 'fruitpingrole':
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const fruitPingStatus = await fn.buttonHandlers.fruitPing(interaction);
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await interaction.reply(fruitPingStatus).catch(e => console.error(e));
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break;
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default:
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break;
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break;
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case 'deleteping':
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if (interaction.message.deletable) {
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await interaction.message.delete().catch(err => {
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// console.error(err);
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});
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}
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break;
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case 'waterpingrole':
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const waterPingStatus = await fn.buttonHandlers.waterPing(interaction);
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await interaction.reply(waterPingStatus).catch(e => console.error(e));
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break;
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case 'fruitpingrole':
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const fruitPingStatus = await fn.buttonHandlers.fruitPing(interaction);
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await interaction.reply(fruitPingStatus).catch(e => console.error(e));
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break;
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default:
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break;
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}
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}
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} catch(err) {
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if (err === "Guild doesn't exist in database!") {
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interaction.channel.send(fn.builders.errorEmbed(strings.error.noGuild));
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console.error(err);
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} else {
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interaction.channel.send("Oops! An error occurred... Sorry about that, please contact my owner @vfsh if this keeps happening.");
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console.error(err);
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}
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}
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});
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client.on('messageUpdate', async (oldMessage, message) => {
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