Improved error handling?

This commit is contained in:
Skylar Grant 2023-07-06 19:04:13 -04:00
parent c0cba3e14e
commit 25859d364d
2 changed files with 49 additions and 38 deletions

View File

@ -53,7 +53,7 @@
"supportServer": "https://discord.gg/g5JRGn7PxU"
},
"error": {
"noGuild": "Setup has not been completed yet. Try running </setup:1065407649363005561> or </help setup:1065346941166297129>",
"noGuild": "I was unable to find an entry for your server in the database. Try using the `/setup rolemenu` or `/relay` commands to generate a new entry. If that fails, try `/setup reset`, then kick me and re-add me. If you continue receiving this error, join the Support Server or DM @vfsh",
"invalidSubcommand": "Invalid subcommand detected.",
"noTreeMessage": "</tree:0> - Make sure you've sent or refreshed a Tree recently.",
"noLeaderboardMessage": "</top trees:0> - Make sure you've sent or refreshed the Tallest Trees leaderboard recently.",

85
main.js
View File

@ -47,47 +47,58 @@ client.once('ready', async () => {
// slash-commands
client.on('interactionCreate', async interaction => {
if (interaction.isCommand()) {
if (isDev) {
// console.log(interaction);
try {
if (interaction.isCommand()) {
if (isDev) {
// console.log(interaction);
}
const { commandName } = interaction;
if (client.slashCommands.has(commandName)) {
client.slashCommands.get(commandName).execute(interaction);
} else {
interaction.reply('Sorry, I don\'t have access to that command.');
console.error('Slash command attempted to run but not found: ' + commandName);
}
}
const { commandName } = interaction;
if (client.slashCommands.has(commandName)) {
client.slashCommands.get(commandName).execute(interaction);
} else {
interaction.reply('Sorry, I don\'t have access to that command.');
console.error('Slash command attempted to run but not found: ' + commandName);
}
}
if (interaction.isButton()) {
switch (interaction.component.customId) {
case 'refresh':
// console.log(JSON.stringify(interaction));
await fn.refresh(interaction).catch(err => {
interaction.channel.send(fn.builders.errorEmbed(err));
});
break;
case 'deleteping':
if (interaction.message.deletable) {
await interaction.message.delete().catch(err => {
// console.error(err);
if (interaction.isButton()) {
switch (interaction.component.customId) {
case 'refresh':
// console.log(JSON.stringify(interaction));
await fn.refresh(interaction).catch(err => {
interaction.channel.send(fn.builders.errorEmbed("Oops! Something went wrong!"));
});
}
break;
case 'waterpingrole':
const waterPingStatus = await fn.buttonHandlers.waterPing(interaction);
await interaction.reply(waterPingStatus).catch(e => console.error(e));
break;
case 'fruitpingrole':
const fruitPingStatus = await fn.buttonHandlers.fruitPing(interaction);
await interaction.reply(fruitPingStatus).catch(e => console.error(e));
break;
default:
break;
break;
case 'deleteping':
if (interaction.message.deletable) {
await interaction.message.delete().catch(err => {
// console.error(err);
});
}
break;
case 'waterpingrole':
const waterPingStatus = await fn.buttonHandlers.waterPing(interaction);
await interaction.reply(waterPingStatus).catch(e => console.error(e));
break;
case 'fruitpingrole':
const fruitPingStatus = await fn.buttonHandlers.fruitPing(interaction);
await interaction.reply(fruitPingStatus).catch(e => console.error(e));
break;
default:
break;
}
}
} catch(err) {
if (err === "Guild doesn't exist in database!") {
interaction.channel.send(fn.builders.errorEmbed(strings.error.noGuild));
console.error(err);
} else {
interaction.channel.send("Oops! An error occurred... Sorry about that, please contact my owner @vfsh if this keeps happening.");
console.error(err);
}
}
});
client.on('messageUpdate', async (oldMessage, message) => {