Begin implementing ability to message server owner
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@ -5,9 +5,10 @@ module.exports = {
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description: "Send a message to a server owner or server",
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usage: ".message <serverID> <content>",
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async execute(message, commandData) {
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if (message.client.guildInfos.has(commandData.args[0])) {
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let guildInfo = message.client.guildInfos.get(commandData.args[0]);
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const guild = await message.client.guilds.fetch(commandData.args[0]).catch(async e => {
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args = commandData.args.split(" ");
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if (message.client.guildInfos.has(args[0])) {
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let guildInfo = message.client.guildInfos.get(args[0]);
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const guild = await message.client.guilds.fetch(args[0]).catch(async e => {
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await message.reply("I was unable to fetch the guild.");
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console.error(`Error fetching guild to send message: ${e}`);
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});
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@ -16,7 +17,7 @@ module.exports = {
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console.error(`Error fetching guild owner to send message: ${e}`);
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});
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await guildOwner.createDM().then(async dm => {
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await dm.send(commandData.args.join(" ")).catch(async e => {
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await dm.send(args.join(" ")).catch(async e => {
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await message.reply("I was unable to send the DM.");
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console.error(`Error sending DM message: ${e}`);
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});
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@ -27,7 +28,7 @@ module.exports = {
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await message.reply("I was unable to fetch the channel.");
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console.error(`Error fetching channel to send message: ${e}`);
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});
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await channel.send(commandData.args.join(" ")).catch(async e => {
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await channel.send(args.join(" ")).catch(async e => {
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await message.reply("I was unable to send the message.");
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console.error(`Error sending message: ${e}`);
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});
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2
main.js
2
main.js
@ -101,7 +101,7 @@ client.on('messageCreate', async message => {
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// Break the message down into its components and analyze it
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const commandData = fn.dotCommands.getCommandData(message);
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if (isDev) console.log(console.log(commandData));
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if (isDev) console.log(commandData);
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if (commandData.isValid && commandData.isCommand && (message.author.id == process.env.ownerId)) {
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try {
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