silvanus/slash-commands/relay.js

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const { SlashCommandBuilder, PermissionFlagsBits } = require('discord.js');
const { GuildInfo } = require('../modules/CustomClasses.js');
const dbfn = require('../modules/dbfn.js');
const fn = require('../modules/functions.js');
const strings = require('../data/strings.json');
module.exports = {
data: new SlashCommandBuilder()
.setName('relay')
.setDescription('A notification relay for improved water and fruit notifications')
.addSubcommand(sc =>
sc.setName('set')
.setDescription('Set up the notification relay for the first time')
.addChannelOption(o =>
o.setName('watchchannel')
.setDescription('The channel Grow A Tree sends your notifications in')
.setRequired(true)
)
.addStringOption(o =>
o.setName('watermessage')
.setDescription('Message to send for water reminders')
.setRequired(true)
)
.addChannelOption(o =>
o.setName('pingchannel')
.setDescription('The channel to send the water reminder in')
.setRequired(true)
)
.addStringOption(o =>
o.setName('fruitmessage')
.setDescription("Message to send for fruit reminders")
.setRequired(false)
)
)
.addSubcommand(sc =>
sc.setName('update')
.setDescription('Update an already setup notification relay')
.addChannelOption(o =>
o.setName('watchchannel')
.setDescription('The channel Grow A Tree sends your notifications in')
.setRequired(false)
)
.addStringOption(o =>
o.setName('watermessage')
.setDescription('Message to send for water reminders')
.setRequired(false)
)
.addChannelOption(o =>
o.setName('pingchannel')
.setDescription('The channel to send the water reminder in')
.setRequired(false)
)
.addStringOption(o =>
o.setName('fruitmessage')
.setDescription("Message to send for fruit reminders")
.setRequired(false)
)
.addBooleanOption(o =>
o.setName('enabled')
.setDescription("Enable the relay?")
.setRequired(false)
)
)
.addSubcommand(sc =>
sc.setName('disable')
.setDescription('Disable the notification relay')
)
.setDefaultMemberPermissions(PermissionFlagsBits.ManageRoles),
async execute(interaction) {
try {
await interaction.deferReply({ ephemeral: true });
const subcommand = interaction.options.getSubcommand();
// if (process.env.DEBUG) console.log(`${typeof subcommand}: ${subcommand}`);
switch (subcommand) {
// Set all components for the first time
case "set":
// If there is already a guildInfo object for this server
if (interaction.client.guildInfos.has(interaction.guildId)) {
let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
// Get options from the interaction
const watchChannel = interaction.options.getChannel('watchchannel');
const waterMessage = interaction.options.getString('watermessage');
// If the fruit message is set, use it, otherwise default to the water message.
const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
const reminderChannel = interaction.options.getChannel('pingchannel');
// Set the reminder configuration in the GuildInfo object
guildInfo.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id, true);
// Update the guildInfos Collection
interaction.client.guildInfos.set(interaction.guildId, guildInfo);
// Build a query to update the database
let query = guildInfo.queryBuilder("setReminders");
// Run the query
await dbfn.setGuildInfo(query);
// Set up a collector on the watch channel
fn.collectors.create(interaction.client, guildInfo);
// Compose a reply
const reply = [
`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
`Water Message: ${waterMessage}`,
`Fruit Message: ${fruitMessage}`
].join("\n");
// Send the reply
await interaction.editReply(fn.builders.embed(reply)).catch(e => console.error(e));
} else {
// Get options from the interaction
const watchChannel = interaction.options.getChannel('watchchannel');
const waterMessage = interaction.options.getString('watermessage');
// If the fruit message is set, use it. Otherwise default to the water message
const fruitMessage = interaction.options.getString('fruitmessage') ? interaction.options.getString('fruitmessage') : interaction.options.getString('watermessage');
const reminderChannel = interaction.options.getChannel('pingchannel');
// Create a new GuildInfo object
let guildInfo = new GuildInfo()
.setIds(interaction.guildId, interaction.guild.ownerId)
// Set the reminder configuration
.setReminders(waterMessage, fruitMessage, reminderChannel.id, watchChannel.id, true);
// Update the guildInfos Collection
interaction.client.guildInfos.set(interaction.guildId, guildInfo);
// Build a query to update the database
let query = guildInfo.queryBuilder("setReminders");
// Run the query
await dbfn.setGuildInfo(query);
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// Refresh the collection
await fn.collectionBuilders.guildInfos(interaction.client);
// Create a messageCollector on the watch channel
fn.collectors.create(interaction.client, guildInfo);
// Compose a reply
const reply = [
`I'll watch <#${watchChannel.id}> for Grow A Tree Notifications and relay them to <#${reminderChannel.id}>.`,
`Water Message: ${waterMessage}`,
`Fruit Message: ${fruitMessage}`
].join("\n");
// Send the reply
await interaction.editReply(reply).catch(e => console.error(e));
}
break;
case "update": // Update the relay configuration piecemeal
if (interaction.client.guildInfos.has(interaction.guildId)) {
let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
// Get all possible options from the interaction
const inWatchChannel = interaction.options.getChannel('watchchannel');
const inWaterMessage = interaction.options.getString('watermessage');
const inFruitMessage = interaction.options.getString('fruitmessage');
const inReminderChannel = interaction.options.getChannel('pingchannel');
const inEnabled = interaction.options.getBoolean('enabled');
// Check if each option is set, if it is, use it. Otherwise use what was already set
const outWatchChannelId = inWatchChannel ? inWatchChannel.id : guildInfo.watchChannelId;
const outWaterMessage = inWaterMessage ? inWaterMessage : guildInfo.waterMessage;
const outFruitMessage = inFruitMessage ? inFruitMessage : guildInfo.fruitMessage;
const outReminderChannelId = inReminderChannel ? inReminderChannel.id : guildInfo.reminderChannelId;
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const outEnabled = inEnabled ? inEnabled : guildInfo.notificationsEnabled;
// Update the relay configuration
guildInfo.setReminders(outWaterMessage, outFruitMessage, outReminderChannelId, outWatchChannelId, outEnabled);
// Update the guildInfos Collection
interaction.client.guildInfos.set(interaction.guildId, guildInfo);
// Build a query to update the database
let query = guildInfo.queryBuilder("setReminders");
// Run the query
await dbfn.setGuildInfo(query);
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// Refresh the collection
await fn.collectionBuilders.guildInfos(interaction.client);
// Create a messageCollector on the watch channel
fn.collectors.create(interaction.client, guildInfo);
// Compose a reply
const reply = [
`I'll watch <#${outWatchChannelId}> for Grow A Tree Notifications and relay them to <#${outReminderChannelId}>.`,
`Water Message: ${outWaterMessage}`,
`Fruit Message: ${outFruitMessage}`
].join("\n");
// Send the reply
await interaction.editReply(reply).catch(e => console.error(e));
} else {
await interaction.editReply(fn.builders.errorEmbed("There is no existing notification relay to update!")).catch(e => console.error(e));
}
break;
case 'disable': // Disable the relay
if (interaction.client.guildInfos.has(interaction.guildId)) {
let guildInfo = interaction.client.guildInfos.get(interaction.guildId);
// Update the relay config with all undefined except for `enabled` which is false
guildInfo.setReminders(undefined, undefined, undefined, undefined, false);
// Update the guildInfos Collection
interaction.client.guildInfos.set(interaction.guildId, guildInfo);
// Update the database
await dbfn.setGuildInfo(guildInfo.queryBuilder("setReminders")).catch(e => console.error(e));
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// Refresh the collection
await fn.collectionBuilders.guildInfos(interaction.client);
// Close the collector
await fn.collectors.end(interaction.client, guildInfo).catch(e => console.error(e));
// Reply confirming disabling of relay
await interaction.editReply(fn.builders.embed(strings.status.optout)).catch(e => console.error(e));
} else {
await interaction.editReply(fn.builders.errorEmbed("A notification relay has not been set up yet!")).catch(e => console.error(e));
}
break;
default:
await interaction.editReply(fn.builders.errorEmbed("Invalid subcommand detected.")).catch(e => console.error(e));
break;
}
} catch (err) {
console.error("Error occurred while setting up a notification relay: " + err);
}
},
};