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/* eslint-disable comma-dangle */
// dotenv for handling environment variables
const dotenv = require ( 'dotenv' ) ;
dotenv . config ( ) ;
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const isDev = process . env . DEBUG === "true" ;
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const package = require ( '../package.json' ) ;
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// filesystem
const fs = require ( 'fs' ) ;
// Discord.js
const Discord = require ( 'discord.js' ) ;
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const { EmbedBuilder , ActionRowBuilder , ButtonBuilder , ButtonStyle } = Discord ;
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const { GuildInfo } = require ( './CustomClasses' ) ;
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// Various imports from other files
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const config = require ( '../data/config.json' ) ;
const strings = require ( '../data/strings.json' ) ;
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const slashCommandFiles = fs . readdirSync ( './slash-commands/' ) . filter ( file => file . endsWith ( '.js' ) ) ;
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const dbfn = require ( './dbfn.js' ) ;
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const { finished } = require ( 'stream' ) ;
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const functions = {
// Functions for managing and creating Collections
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collectionBuilders : {
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// Create the collection of slash commands
slashCommands ( client ) {
if ( ! client . slashCommands ) client . slashCommands = new Discord . Collection ( ) ;
client . slashCommands . clear ( ) ;
for ( const file of slashCommandFiles ) {
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const slashCommand = require ( ` ../slash-commands/ ${ file } ` ) ;
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if ( slashCommand . data != undefined ) {
client . slashCommands . set ( slashCommand . data . name , slashCommand ) ;
}
}
if ( isDev ) console . log ( 'Slash Commands Collection Built' ) ;
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} ,
async guildInfos ( client ) {
const guildInfos = await dbfn . getAllGuildInfos ( ) ;
if ( ! client . guildInfos ) client . guildInfos = new Discord . Collection ( ) ;
client . guildInfos . clear ( ) ;
for ( const guildInfo of guildInfos ) {
client . guildInfos . set ( guildInfo . guildId , guildInfo ) ;
}
return 'guildInfos Collection Built' ;
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} ,
async messageCollectors ( client ) {
// Create an empty collection for MessageCollectors
if ( ! client . messageCollectors ) client . messageCollectors = new Discord . Collection ( ) ;
client . messageCollectors . clear ( ) ;
// Get all of the guild infos from the client
const { guildInfos , messageCollectors } = client ;
// Iterate over each guild info
await guildInfos . forEach ( async guildInfo => {
await functions . collectors . create ( client , guildInfo ) ;
} ) ;
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}
} ,
builders : {
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actionRows : {
reminderActionRow ( ) {
const deleteButton = new ButtonBuilder ( )
. setCustomId ( 'deleteping' )
. setEmoji ( '♻️' )
. setStyle ( ButtonStyle . Danger ) ;
const actionRow = new ActionRowBuilder ( )
. addComponents ( deleteButton ) ;
return actionRow ;
} ,
comparisonActionRow ( guildInfo ) {
// console.log(guildInfo);
// Create the button to go in the Action Row
const refreshButton = new ButtonBuilder ( )
. setCustomId ( 'refresh' )
. setEmoji ( '🔄' )
. setStyle ( ButtonStyle . Primary ) ;
// Create the Action Row with the Button in it, to be sent with the Embed
let refreshActionRow = new ActionRowBuilder ( )
. addComponents (
refreshButton
) ;
return refreshActionRow ;
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} ,
treeRoleMenu ( fruit ) {
let actionRow = new ActionRowBuilder ( ) . addComponents ( this . buttons . waterPing ( ) ) ;
if ( fruit ) {
actionRow . addComponents ( this . buttons . fruitPing ( ) ) ;
}
return actionRow ;
} ,
buttons : {
acceptRules ( ) {
return new ButtonBuilder ( )
. setCustomId ( 'acceptrules' )
. setLabel ( ` ${ strings . emoji . confirm } Accept Rules ` )
. setStyle ( ButtonStyle . Primary ) ;
} ,
waterPing ( ) {
return new ButtonBuilder ( )
. setCustomId ( 'waterpingrole' )
. setLabel ( strings . emoji . water )
. setStyle ( ButtonStyle . Primary ) ;
} ,
fruitPing ( ) {
return new ButtonBuilder ( )
. setCustomId ( 'fruitpingrole' )
. setLabel ( strings . emoji . fruit )
. setStyle ( ButtonStyle . Primary ) ;
}
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}
} ,
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embeds : {
treeRoleMenu ( guildInfo ) {
const actionRow = functions . builders . actionRows . treeRoleMenu ( guildInfo . fruitRoleId == "" ? false : true ) ;
let tempStrings = strings . embeds . treeRoleMenu ;
let description = tempStrings [ 0 ] + tempStrings [ 1 ] + ` <@& ${ guildInfo . waterRoleId } > ` + tempStrings [ 2 ] ;
if ( guildInfo . fruitRoleId != "" ) {
description += tempStrings [ 3 ] + ` <@& ${ guildInfo . fruitRoleId } > ` + tempStrings [ 4 ] ;
}
const embed = new EmbedBuilder ( )
. setColor ( strings . embeds . color )
. setTitle ( strings . embeds . roleMenuTitle )
. setDescription ( description )
. setFooter ( { text : strings . embeds . roleMenuFooter } ) ;
return { embeds : [ embed ] , components : [ actionRow ] } ;
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} ,
information ( content , fields ) {
const embed = new EmbedBuilder ( )
. setColor ( strings . embeds . color )
. setTitle ( 'Information' )
. setDescription ( content )
. setFooter ( { text : ` v ${ package . version } - ${ strings . embeds . footer } ` } ) ;
if ( fields ) embed . addFields ( fields ) ;
const messageContents = { embeds : [ embed ] , ephemeral : true } ;
return messageContents ;
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}
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} ,
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comparisonEmbed ( content , guildInfo ) {
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// Create the embed using the content passed to this function
const embed = new EmbedBuilder ( )
. setColor ( strings . embeds . color )
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. setTitle ( 'Tallest Trees Comparison' )
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. setDescription ( content )
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. setFooter ( { text : ` v ${ package . version } - ${ strings . embeds . footer } ` } ) ;
const messageContents = { embeds : [ embed ] , components : [ this . actionRows . comparisonActionRow ( guildInfo ) ] } ;
return messageContents ;
} ,
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waterReminderEmbed ( content , guildInfo ) {
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// Create the embed using the content passed to this function
const embed = new EmbedBuilder ( )
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. setColor ( strings . embeds . waterColor )
. setTitle ( strings . embeds . waterTitle )
. setDescription ( ` [Click here to go to your Tree](https://discord.com/channels/ ${ guildInfo . guildId } / ${ guildInfo . treeChannelId } / ${ guildInfo . treeMessageId } ) ` )
. setFooter ( { text : ` Click ♻️ to delete this message ` } ) ;
const messageContents = { content : content , embeds : [ embed ] , components : [ this . actionRows . reminderActionRow ( ) ] } ;
return messageContents ;
} ,
fruitReminderEmbed ( content , guildInfo ) {
// Create the embed using the content passed to this function
const embed = new EmbedBuilder ( )
. setColor ( strings . embeds . fruitColor )
. setTitle ( strings . embeds . fruitTitle )
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. setDescription ( ` [Click here to go to your Tree](https://discord.com/channels/ ${ guildInfo . guildId } / ${ guildInfo . treeChannelId } / ${ guildInfo . treeMessageId } ) ` )
. setFooter ( { text : ` Click ♻️ to delete this message ` } ) ;
const messageContents = { content : content , embeds : [ embed ] , components : [ this . actionRows . reminderActionRow ( ) ] } ;
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return messageContents ;
} ,
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helpEmbed ( content , private ) {
const embed = new EmbedBuilder ( )
. setColor ( strings . embeds . color )
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. setTitle ( strings . help . title )
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. setDescription ( content )
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. setFooter ( { text : ` v ${ package . version } - ${ strings . embeds . footer } ` } ) ;
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const privateBool = private == 'true' ;
const messageContents = { embeds : [ embed ] , ephemeral : privateBool } ;
return messageContents ;
} ,
errorEmbed ( content ) {
const embed = new EmbedBuilder ( )
. setColor ( 0xFF0000 )
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. setTitle ( strings . embeds . errorTitle )
. setDescription ( ` ${ strings . embeds . errorPrefix } \n ${ content } ` )
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. setFooter ( { text : ` v ${ package . version } - ${ strings . embeds . footer } ` } ) ;
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const messageContents = { embeds : [ embed ] , ephemeral : true } ;
return messageContents ;
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} ,
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embed ( content ) {
const embed = new EmbedBuilder ( )
. setColor ( 0x8888FF )
. setTitle ( 'Information' )
. setDescription ( content )
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. setFooter ( { text : ` v ${ package . version } - ${ strings . embeds . footer } ` } ) ;
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const messageContents = { embeds : [ embed ] , ephemeral : true } ;
return messageContents ;
}
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} ,
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rankings : {
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parse ( interaction , guildInfo ) {
return new Promise ( ( resolve , reject ) => {
if ( guildInfo . guildId == "" ) {
reject ( strings . error . noGuild ) ;
return ;
}
if ( guildInfo . leaderboardMessageId != undefined ) {
interaction . guild . channels . fetch ( guildInfo . leaderboardChannelId ) . then ( c => {
c . messages . fetch ( guildInfo . leaderboardMessageId ) . then ( leaderboardMessage => {
if ( ( leaderboardMessage . embeds . length == 0 ) || ( leaderboardMessage . embeds [ 0 ] . data . title != 'Tallest Trees' ) ) {
reject ( "This doesn't appear to be a valid ``/top trees`` message." ) ;
return ;
}
let lines = leaderboardMessage . embeds [ 0 ] . data . description . split ( '\n' ) ;
let leaderboard = {
"guildId" : interaction . guildId ,
"entries" : [ ]
} ;
for ( let i = 0 ; i < 10 ; i ++ ) {
// Breakdown each line separating it on each -
let breakdown = lines [ i ] . split ( ' - ' ) ;
// Check if the first part, the ranking, has these emojis to detect first second and third place
if ( breakdown [ 0 ] . includes ( '🥇' ) ) {
breakdown [ 0 ] = '``#1 ``'
} else if ( breakdown [ 0 ] . includes ( '🥈' ) ) {
breakdown [ 0 ] = '``#2 ``'
} else if ( breakdown [ 0 ] . includes ( '🥉' ) ) {
breakdown [ 0 ] = '``#3 ``'
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}
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// Clean off the excess and get just the number from the rank, make sure it's an int not string
let trimmedRank = parseInt ( breakdown [ 0 ] . slice ( breakdown [ 0 ] . indexOf ( '#' ) + 1 , breakdown [ 0 ] . lastIndexOf ( '``' ) ) ) ;
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// Clean off the excess and get just the tree name
let trimmedName = breakdown [ 1 ] . slice ( breakdown [ 1 ] . indexOf ( '``' ) + 2 ) ;
trimmedName = trimmedName . slice ( 0 , trimmedName . indexOf ( '``' ) ) ;
// Clean off the excess and get just the tree height, make sure it's a 1 decimal float
let trimmedHeight = parseFloat ( breakdown [ 2 ] . slice ( 0 , breakdown [ 2 ] . indexOf ( 'ft' ) ) ) . toFixed ( 1 ) ;
let isMyTree = false ;
let isMaybeMyTree = false ;
if ( breakdown [ 2 ] . includes ( '📍' ) ) isMyTree = true ;
if ( breakdown [ 1 ] . includes ( guildInfo . treeName ) ) maybeMyTree = true ;
// "entries": [ { "treeHeight": 12, "treeRank": 34, "treeName": "name" }, ] }
leaderboard . entries . push ( {
treeRank : trimmedRank ,
treeName : trimmedName ,
treeHeight : trimmedHeight ,
hasPin : isMyTree
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} ) ;
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}
dbfn . uploadLeaderboard ( leaderboard ) . then ( res => {
resolve ( res . status ) ;
} ) . catch ( err => {
console . error ( err ) ;
reject ( err ) ;
return ;
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} ) ;
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} ) . catch ( err => {
reject ( strings . status . missingLeaderboardMessage ) ;
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// console.error(err);
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return ;
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} ) ;
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} ) . catch ( err => {
reject ( strings . status . missingLeaderboardChannel ) ;
console . error ( err ) ;
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return ;
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} ) ;
} else {
reject ( "The leaderboardMessageId is undefined somehow" ) ;
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return ;
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}
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} ) ;
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} ,
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async compare ( guildInfo ) {
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try {
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const getLeaderboardResponse = await dbfn . getLeaderboard ( guildInfo . guildId ) ;
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const leaderboard = getLeaderboardResponse . data ; // [ { treeName: "Name", treeHeight: 1234.5, treeRank: 67 }, {...}, {...} ]
// Prepare the beginning of the comparison message
let comparisonReplyString = ` Here \' s how your tree compares: \n Current Tree Height: ${ guildInfo . treeHeight } ft \n \n ` ;
// Iterate over the leaderboard entries, backwards
for ( let i = leaderboard . length - 1 ; i >= 0 ; i -- ) {
const leaderboardEntry = leaderboard [ i ] ;
// Setup the status indicator, default to blank, we'll change it later
let statusIndicator = "" ;
if ( ( leaderboardEntry . treeHeight % 1 ) . toFixed ( 1 ) > 0 ) statusIndicator += "``[💧]``" ;
// Get the data for this tree from 24 hours ago
// const get24hTreeResponse = await dbfn.get24hTree(interaction.guildId, leaderboardEntry.treeName);
// const dayAgoTree = get24hTreeResponse.data;
// const hist24hDifference = (leaderboardEntry.treeHeight - dayAgoTree.treeHeight).toFixed(1);
// statusIndicator += `+${hist24hDifference}ft|`
// Get the 24h watering time for this tree
// const totalWaterTime = await functions.timeToHeight(dayAgoTree.treeHeight, leaderboardEntry.treeHeight);
// statusIndicator += `${totalWaterTime}]\`\``;
// Determine if this tree is the guild's tree
if ( leaderboardEntry . hasPin ) {
comparisonReplyString += ` # ${ leaderboardEntry . treeRank } - This is your tree ` ;
} else { // If it's another guild's tree
// Calculate the current height difference
const currentHeightDifference = guildInfo . treeHeight - leaderboardEntry . treeHeight ;
if ( currentHeightDifference > 0 ) { // Guild Tree is taller than the leaderboard tree
comparisonReplyString += ` # ${ leaderboardEntry . treeRank } - ${ currentHeightDifference . toFixed ( 1 ) } ft taller ` ;
} else {
comparisonReplyString += ` # ${ leaderboardEntry . treeRank } - ${ Math . abs ( currentHeightDifference ) . toFixed ( 1 ) } ft shorter ` ;
}
}
// Build a string using the current leaderboard entry and the historic entry from 24 hours ago
comparisonReplyString += ` ${ statusIndicator } \n ` ;
// if (process.env.isDev == 'true') comparisonReplyString += `Current Height: ${leaderboardEntry.treeHeight} 24h Ago Height: ${dayAgoTree.treeHeight}\n`;
}
return comparisonReplyString ;
} catch ( err ) {
throw err ;
}
}
} ,
tree : {
parse ( interaction , guildInfo ) {
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return new Promise ( ( resolve , reject ) => {
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if ( guildInfo == undefined ) {
reject ( ` The guild entry hasn't been created yet. [ ${ interaction . guildId || interaction . commandGuildId } ] ` ) ;
return ;
}
if ( guildInfo . treeMessageId != "Run /setup where your tree is." ) {
interaction . guild . channels . fetch ( guildInfo . treeChannelId ) . then ( c => {
c . messages . fetch ( guildInfo . treeMessageId ) . then ( m => {
if ( ( m . embeds . length == 0 ) || ! ( m . embeds [ 0 ] . data . description . includes ( 'Your tree is' ) ) ) {
reject ( "This doesn't appear to be a valid ``/tree`` message." ) ;
return ;
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}
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let input ;
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input = m . embeds [ 0 ] . data . description ;
let treeName = m . embeds [ 0 ] . data . title ;
let lines = input . split ( '\n' ) ;
guildInfo . treeHeight = parseFloat ( lines [ 0 ] . slice ( lines [ 0 ] . indexOf ( 'is' ) + 3 , lines [ 0 ] . indexOf ( 'ft' ) ) ) . toFixed ( 1 ) ;
guildInfo . treeName = treeName ;
dbfn . setTreeInfo ( guildInfo ) . then ( res => {
resolve ( "The reference tree message has been saved/updated." ) ;
} ) ;
} ) . catch ( err => {
reject ( strings . status . missingTreeMessage ) ;
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// console.error(err);
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return ;
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} ) ;
} ) . catch ( err => {
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reject ( strings . status . missingTreeChannel ) ;
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console . error ( err ) ;
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return ;
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} ) ;
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} else {
console . error ( 'treeMessageId undefined' ) ;
reject ( "There was an unknown error while setting the tree message." ) ;
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return ;
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}
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} ) ;
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}
} ,
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messages : {
async find ( interaction , guildInfo ) {
try {
let response = { status : "Incomplete" , data : undefined , code : 0 } ;
// If the tree channel ID and leaderboard channel ID are both set
if ( guildInfo . treeChannelId != "" || guildInfo . leaderboardChannelId != "" ) {
// If one us unset, we'll set it to the current channel just to check
if ( guildInfo . treeChannelId == "" ) {
guildInfo . treeChannelId = ` ${ guildInfo . leaderboardChannelId } ` ;
} else if ( guildInfo . leaderboardChannelId == "" ) {
guildInfo . leaderboardChannelId = ` ${ guildInfo . treeChannelId } ` ;
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}
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let treeFound , leaderboardFound = false ;
// If these values have already been set in the database, we don't want to report that they weren't found
// they'll still get updated later if applicable.
treeFound = ( guildInfo . treeMessageId != "" ) ;
leaderboardFound = ( guildInfo . leaderboardMessageId != "" ) ;
// If the Tree and Leaderboard messages are in the same channel
if ( guildInfo . treeChannelId == guildInfo . leaderboardChannelId ) {
// Fetch the tree channel so we can get the most recent messages
const treeChannel = await interaction . guild . channels . fetch ( guildInfo . treeChannelId ) ;
// Fetch the last 20 messages in the channel
const treeChannelMessageCollection = await treeChannel . messages . fetch ( { limit : 20 } ) ;
// Create a basic array of [Message, Message, ...] from the Collection
const treeChannelMessages = Array . from ( treeChannelMessageCollection . values ( ) ) ;
// Iterate over the Messages in reverse order (newest messages first)
for ( let i = treeChannelMessages . length - 1 ; i >= 0 ; i -- ) {
let treeChannelMessage = treeChannelMessages [ i ] ;
if ( this . isTree ( treeChannelMessage ) ) { // This is a tree message
// Set the tree message ID
guildInfo . treeMessageId = treeChannelMessage . id ;
// Parse out the tree name
input = treeChannelMessage . embeds [ 0 ] . data . description ;
let treeName = treeChannelMessage . embeds [ 0 ] . data . title ;
// And tree height
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let lines = input . split ( '\n' ) ;
guildInfo . treeHeight = parseFloat ( lines [ 0 ] . slice ( lines [ 0 ] . indexOf ( 'is' ) + 3 , lines [ 0 ] . indexOf ( 'ft' ) ) ) . toFixed ( 1 ) ;
guildInfo . treeName = treeName ;
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// Upload the found messages to the database
await dbfn . setTreeInfo ( guildInfo ) ;
// Let the end of the function know we found a tree message and successfully uploaded it
treeFound = true ;
} else if ( this . isLeaderboard ( treeChannelMessage ) ) { // This is a leaderboard message
// Set the leaderboard message ID
guildInfo . leaderboardMessageId = treeChannelMessage . id ;
// Upload it to the database
await dbfn . setLeaderboardInfo ( guildInfo ) ;
// Let the end of the function know we found a leaderboard message and successfully uploaded it
leaderboardFound = true ;
}
}
} else { // If the tree and leaderboard are in different channels
// Fetch the tree channel so we can get the most recent messages
const treeChannel = await interaction . guild . channels . fetch ( guildInfo . treeChannelId ) ;
// Fetch the last 20 messages in the tree channel
const treeChannelMessageCollection = await treeChannel . messages . fetch ( { limit : 20 } ) ;
// Create an Array like [Message, Message, ...] from the Collection
const treeChannelMessages = Array . from ( treeChannelMessageCollection . values ( ) ) ;
// Iterate over the Array of Messages in reverse order (newest messages first)
for ( let i = treeChannelMessages . length - 1 ; i >= 0 ; i -- ) {
let treeChannelMessage = treeChannelMessages [ i ] ;
if ( this . isTree ( treeChannelMessage ) ) { // This is a tree message
// Set the tree message ID
guildInfo . treeMessageId = treeChannelMessage . id ;
// Parse out the tree name
input = treeChannelMessage . embeds [ 0 ] . data . description ;
let treeName = treeChannelMessage . embeds [ 0 ] . data . title ;
// And tree height
let lines = input . split ( '\n' ) ;
guildInfo . treeHeight = parseFloat ( lines [ 0 ] . slice ( lines [ 0 ] . indexOf ( 'is' ) + 3 , lines [ 0 ] . indexOf ( 'ft' ) ) ) . toFixed ( 1 ) ;
guildInfo . treeName = treeName ;
// Upload the found messages to the database
await dbfn . setTreeInfo ( guildInfo ) ;
// Let the end of the function know we found a tree message and successfully uploaded it
treeFound = true ;
}
}
// Fetch the tree channel so we can get the most recent messages
const leaderboardChannel = await interaction . guild . channels . fetch ( guildInfo . leaderboardChannelId ) ;
// Fetch the last 20 messages in the leaderboard channel
const leaderboardChannelMessageCollection = await leaderboardChannel . messages . fetch ( { limit : 20 } ) ;
// Create an Array like [Message, Message, ...] from the Collection
const leaderboardChannelMessages = Array . from ( leaderboardChannelMessageCollection . values ( ) ) ;
// Iterate over the Array of Messages in reverse order (newest messages first)
for ( let i = leaderboardChannelMessages . length - 1 ; i >= 0 ; i -- ) {
let leaderboardChannelMessage = leaderboardChannelMessages [ i ] ;
if ( this . isLeaderboard ( leaderboardChannelMessage ) ) { // This is a leaderboard message
// Set the leaderboard message ID
guildInfo . leaderboardMessageId = leaderboardChannelMessage . id ;
// Upload it to the database
await dbfn . setLeaderboardInfo ( guildInfo ) ;
// Let the end of the function know we've found a leaderboard
leaderboardFound = true ;
}
}
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}
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// await dbfn.setGuildInfo(guildInfo);
// Bundle guildInfo into the response
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// const getGuildInfoResponse = await dbfn.getGuildInfo(guildInfo.guildId);
await functions . collectionBuilders . guildInfos ( interaction . client ) ;
response . data = interaction . client . guildInfos . get ( guildInfo . guildId ) ;
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// Set the response status, this is only used as a response to /setup
if ( treeFound && leaderboardFound ) { // we found both the tree and leaderboard
response . status = strings . status . treeAndLeaderboard ;
response . code = 1 ;
} else if ( treeFound || leaderboardFound ) { // Only found the tree
response . status = strings . status . missingMessage ;
response . code = 2 ;
} else { // Didn't find any
response . status = strings . status . noneFound ;
response . code = 3 ;
}
return response ;
} else { // This should only ever occur if some weird database stuff happens
response . status = "It looks like this channel doesn't contain both your ``/tree`` and ``/top trees`` messages, please run ``/setup``" ;
return response ;
}
} catch ( err ) {
throw "Problem checking messages: " + err ;
}
} ,
isTree ( message ) {
if ( message . embeds . length > 0 ) {
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// Grab the description and title
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const { description , title } = message . embeds [ 0 ] . data ;
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// Make sure it's a tree message
if ( description . includes ( "Your tree is" ) ) {
// Grab the name
const treeName = title ;
// Grab the tree's height
const indices = [ description . indexOf ( "Your tree is " ) + 13 , description . indexOf ( "ft" ) ] ;
const treeHeightStr = description . slice ( indices [ 0 ] , indices [ 1 ] ) ;
const treeHeightFloat = parseFloat ( treeHeightStr ) . toFixed ( 1 ) ;
// Return the info gathered
return {
treeName : treeName ,
treeHeight : treeHeightFloat
} ;
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} else {
return false ;
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}
} else {
return false ;
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}
} ,
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// Checks if a message is a leaderboard message, and returns the entries if it is
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isLeaderboard ( message ) {
if ( message . embeds . length > 0 ) {
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// Grab the description and title from the embed
const { title , description } = message . embeds [ 0 ] . data ;
// Check that it's a Top Trees message
if ( title == "Tallest Trees" ) {
// Break the description into an array of each line
const lines = description . split ( "\n" ) ;
const leaderboard = {
guildId : message . guildId ,
entries : [ ]
} ;
lines . forEach ( line => {
// Skeleton entry:
const entry = {
treeRank : 0 ,
treeName : "" ,
treeHeight : 0 ,
hasPin : 0
}
// Break the line into parts separated by a hyphen -
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// DO NOT USE this, it breaks when any tree name contains " - " which
// isn't uncommon apparently
// const parts = line.split(" - ");
// Instead, find the indices of the first and last instances of " - "
const hyphenIndices = [ line . indexOf ( " - " ) , line . lastIndexOf ( " - " ) ] ;
const parts = [
line . slice ( 0 , hyphenIndices [ 0 ] ) ,
line . slice ( hyphenIndices [ 0 ] + 3 , hyphenIndices [ 1 ] ) ,
line . slice ( hyphenIndices [ 1 ] + 3 , line . length )
] ;
//
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// Grab the rank
// Preset the indices to split the lines to get the data
const rankIndices = [ parts [ 0 ] . indexOf ( "#" ) + 1 , parts [ 0 ] . lastIndexOf ( "``" ) ] ;
const nameIndices = [ parts [ 1 ] . indexOf ( "``" ) + 2 , parts [ 1 ] . lastIndexOf ( "``" ) ] ;
const heightIndices = [ 0 , parts [ 2 ] . lastIndexOf ( "ft" ) ] ;
// Set the data from the parts using the indices
entry . treeRank = parts [ 0 ] . slice ( ... rankIndices ) ;
entry . treeName = parts [ 1 ] . slice ( ... nameIndices ) ;
entry . treeHeight = parts [ 2 ] . slice ( ... heightIndices ) ;
// Go back and check for the first 3 as they use emojis instead of numbers, this will overwrite above
if ( line . includes ( "🥇" ) ) entry . treeRank = 1 ;
if ( line . includes ( "🥈" ) ) entry . treeRank = 2 ;
if ( line . includes ( "🥉" ) ) entry . treeRank = 3 ;
// Check for the pin showing ownership
if ( line . includes ( "📍" ) ) entry . hasPin = 1 ;
// Add the entry to the array
leaderboard . entries . push ( entry ) ;
} ) ;
return leaderboard ;
} else {
return false ;
}
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} else {
return false ;
}
} ,
async updateHandler ( message ) {
if ( message . partial ) {
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message = await message . fetch ( ) . catch ( e => {
throw e ;
} ) ;
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}
// Make sure the message is from Grow A Tree
if ( message . author . id != strings . ids . growATree ) return ;
// Check and store the message types
const isLeaderboard = this . isLeaderboard ( message ) ;
const isTree = this . isTree ( message ) ;
// Check if the message is a leaderboard
if ( isLeaderboard ) {
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if ( isDev ) console . log ( ` LU: ${ message . guild . name } ` ) ;
let guildInfo ;
let doDbUpdate = false ;
if ( message . client . guildInfos . has ( message . guildId ) ) {
guildInfo = message . client . guildInfos . get ( message . guildId ) ;
if ( ( guildInfo . leaderboardChannelId != message . channel . id ) || ( guildInfo . leaderboardMessageId != message . id ) ) {
guildInfo . setLeaderboardMessage ( message . id , message . channel . id ) ;
doDbUpdate = true ;
}
} else {
guildInfo = new GuildInfo ( ) . setId ( message . guildId )
. setLeaderboardMessage ( message . id , message . channel . id ) ;
doDbUpdate = true ;
}
if ( doDbUpdate ) {
const query = guildInfo . queryBuilder ( "setLeaderboardMessage" ) ;
await dbfn . setGuildInfo ( query ) ;
}
await dbfn . uploadLeaderboard ( isLeaderboard ) ;
// Update the comparison message
// Check for valid message IDs
if ( guildInfo . treeMessageId === "" ) throw strings . error . noTreeMessage ;
if ( guildInfo . leaderboardMessageId === "" ) throw strings . error . noLeaderboardMessage ;
if ( guildInfo . compareMessageId === "" ) throw strings . error . noCompareMessage ;
// Fetch the messages
const { guild } = message ;
// Tree
const treeChannel = await guild . channels . fetch ( guildInfo . treeChannelId ) ;
const treeMessage = await treeChannel . messages . fetch ( guildInfo . treeMessageId ) ;
// Leaderboard
const leaderboardChannel = await guild . channels . fetch ( guildInfo . leaderboardChannelId ) ;
const leaderboardMessage = await leaderboardChannel . messages . fetch ( guildInfo . leaderboardMessageId ) ;
// Comparison
const compareChannel = await guild . channels . fetch ( guildInfo . compareChannelId ) ;
const compareMessage = await compareChannel . messages . fetch ( guildInfo . compareMessageId ) ;
// Update the tree information
// Make sure we have a tree message and parse it
const isTree = this . isTree ( treeMessage ) ;
if ( ! isTree ) throw "Tree message isn't actually a tree message!" ;
guildInfo . setTreeInfo ( isTree . treeName , isTree . treeHeight ) ;
// Grab the leaderboard
// Make sure it's a leaderboard and parse it
// const isLeaderboard = this.messages.isLeaderboard(leaderboardMessage);
// if (!isLeaderboard) throw "Leaderboard message isn't actually a leaderboard message!";
// Upload the leaderboard
// await dbfn.uploadLeaderboard(isLeaderboard);
// Build the string that shows the comparison // TODO Move the string building section to fn.builders?
const comparedRankings = await functions . rankings . compare ( guildInfo ) ;
const embed = functions . builders . comparisonEmbed ( comparedRankings , guildInfo ) ;
await compareMessage . edit ( embed ) . catch ( e => console . error ( e ) ) ;
} else if ( isTree ) {
// Check if the message is a tree
if ( isDev ) console . log ( ` TU: ${ isTree . treeName } : ${ isTree . treeHeight } ft ` ) ;
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let guildInfo ;
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let doDbUpdate = false ;
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if ( message . client . guildInfos . has ( message . guildId ) ) {
guildInfo = message . client . guildInfos . get ( message . guildId ) ;
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if ( ( guildInfo . treeName != isTree . treeName ) || ( guildInfo . treeHeight != isTree . treeHeight ) ) {
guildInfo . setTreeInfo ( isTree . treeName , isTree . treeHeight , message . channel . id , message . id ) ;
doDbUpdate = true ;
}
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} else {
guildInfo = new GuildInfo ( ) . setId ( message . guildId )
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. setTreeInfo ( isTree . treeName , isTree . treeHeight , message . channel . id , message . id ) ;
doDbUpdate = true ;
}
if ( doDbUpdate ) {
const query = guildInfo . queryBuilder ( "setTreeInfo" ) ;
await dbfn . setGuildInfo ( query ) ;
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}
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}
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}
} ,
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buttonHandlers : {
async fruitPing ( interaction ) {
if ( interaction . client . guildInfos . has ( interaction . guildId ) ) {
let guildInfo = interaction . client . guildInfos . get ( interaction . guildId ) ;
const role = await functions . roles . fetchRole ( interaction . guild , guildInfo . fruitRoleId ) ;
let status = "No Changes Made" ;
if ( interaction . member . roles . cache . some ( role => role . id == guildInfo . fruitRoleId ) ) {
await functions . roles . takeRole ( interaction . member , role ) ;
status = "Removed the fruit role." ;
} else {
await functions . roles . giveRole ( interaction . member , role ) ;
status = "Added the fruit role." ;
}
return functions . builders . embed ( status ) ;
} else {
throw "Guild doesn't exist in database!" ;
}
} ,
async waterPing ( interaction ) {
if ( interaction . client . guildInfos . has ( interaction . guildId ) ) {
let guildInfo = interaction . client . guildInfos . get ( interaction . guildId ) ;
let status = "No Changes Made" ;
const role = await functions . roles . fetchRole ( interaction . guild , guildInfo . waterRoleId ) ;
if ( interaction . member . roles . cache . some ( role => role . id == guildInfo . waterRoleId ) ) {
await functions . roles . takeRole ( interaction . member , role ) ;
status = "Removed the water role." ;
} else {
await functions . roles . giveRole ( interaction . member , role ) ;
status = "Added the water role." ;
}
return functions . builders . embed ( status ) ;
} else {
throw "Guild doesn't exist in database!" ;
}
}
} ,
roles : {
async fetchRole ( guild , roleId ) {
return await guild . roles . fetch ( roleId ) . catch ( err => console . error ( "Error fetching the role: " + err + "\n" + roleId ) ) ;
} ,
async giveRole ( member , role ) {
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await member . roles . add ( role ) . catch ( err => console . error ( ` Error giving role: ${ err } \n Role Info: ${ role . name } ( ${ role . guild } : ${ member . guild . name } ) ` ) ) ;
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} ,
async takeRole ( member , role ) {
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await member . roles . remove ( role ) . catch ( err => console . error ( ` Error removing role: ${ err } \n Role Info: ${ role . name } ( ${ role . guild } : ${ member . guild . name } ) ` ) ) ;
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}
} ,
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collectors : {
async create ( client , guildInfo ) {
// If a collector is already setup
if ( client . messageCollectors . has ( guildInfo . guildId ) ) {
// Close the collector
await this . end ( client , guildInfo ) ;
}
// Make sure guildInfo is what we expect, the watch channel isnt blank, and notifications are enabled
if ( guildInfo instanceof GuildInfo && guildInfo . watchChannelId != "" && guildInfo . notificationsEnabled ) {
// Fetch the Guild
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const guild = await client . guilds . fetch ( guildInfo . guildId ) . catch ( e => { throw "Attempted to fetch guild I'm no longer in." } ) ;
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// Fetch the Channel
const channel = await guild . channels . fetch ( guildInfo . watchChannelId ) ;
// Create the filter function
const filter = message => {
// Discard any messages sent by Silvanus
return message . author . id != process . env . BOTID ;
}
// Create the collector
const collector = channel . createMessageCollector ( { filter } ) ;
// Add the collector to the messageCollectors Collection
client . messageCollectors . set ( guildInfo . guildId , collector ) ;
collector . on ( 'collect' , message => {
// Check for manual relay use with "water ping" and "fruit ping"
if ( message . content . toLowerCase ( ) . includes ( "water ping" ) ) {
functions . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
return ;
} else if ( message . content . toLowerCase ( ) . includes ( "fruit ping" ) ) {
functions . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
return ;
}
// If the message doesn't contain an embed, we can ignore it
if ( message . embeds == undefined ) return ;
if ( message . embeds . length == 0 ) return ;
// Check the description field of the embed to determine if it matches Grow A Tree's notification texts
if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . water ) ) {
functions . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
} else if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . fruit ) ) {
functions . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
}
} ) ;
}
} ,
async end ( client , guildInfo ) {
if ( ! client . messageCollectors ) throw "No Message Collectors" ;
if ( ! client . messageCollectors . has ( guildInfo . guildId ) ) throw "Guild doesn't have a Message Collector" ;
const collector = client . messageCollectors . get ( guildInfo . guildId ) ;
// Close the collector
await collector . stop ( ) ;
// Remove the collector from the messageCollectors Collection
client . messageCollectors . delete ( guildInfo . guildId ) ;
}
} ,
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async refresh ( interaction ) {
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if ( interaction . client . guildInfos . has ( interaction . guildId ) ) {
let guildInfo = interaction . client . guildInfos . get ( interaction . guildId ) ;
// Check for valid message IDs
if ( guildInfo . treeMessageId === "" ) throw strings . error . noTreeMessage ;
if ( guildInfo . leaderboardMessageId === "" ) throw strings . error . noLeaderboardMessage ;
// Fetch the messages
const { guild } = interaction ;
// Tree
const treeChannel = await guild . channels . fetch ( guildInfo . treeChannelId ) ;
const treeMessage = await treeChannel . messages . fetch ( guildInfo . treeMessageId ) ;
// Leaderboard
const leaderboardChannel = await guild . channels . fetch ( guildInfo . leaderboardChannelId ) ;
const leaderboardMessage = await leaderboardChannel . messages . fetch ( guildInfo . leaderboardMessageId ) ;
// Update the comparison message information
guildInfo . setCompareMessage ( interaction . channel . id , interaction . message . id ) ;
const query = guildInfo . queryBuilder ( "setCompareMessage" ) ;
await dbfn . setGuildInfo ( query ) ;
// Update the tree information
// Make sure we have a tree message and parse it
const isTree = this . messages . isTree ( treeMessage ) ;
if ( ! isTree ) throw "Tree message isn't actually a tree message!" ;
guildInfo . setTreeInfo ( isTree . treeName , isTree . treeHeight ) ;
// Grab the leaderboard
// Make sure it's a leaderboard and parse it
const isLeaderboard = this . messages . isLeaderboard ( leaderboardMessage ) ;
if ( ! isLeaderboard ) throw "Leaderboard message isn't actually a leaderboard message!" ;
// Upload the leaderboard
await dbfn . uploadLeaderboard ( isLeaderboard ) ;
// Build the string that shows the comparison // TODO Move the string building section to fn.builders?
const comparedRankings = await this . rankings . compare ( guildInfo ) ;
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const embed = this . builders . comparisonEmbed ( comparedRankings , guildInfo ) ;
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await interaction . update ( embed ) . catch ( e => console . error ( e ) ) ;
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} else {
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throw "Guild doesn't exist in database!" ;
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}
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} ,
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reset ( interaction ) {
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return new Promise ( ( resolve , reject ) => {
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dbfn . deleteGuildInfo ( interaction . guildId ) . then ( res => {
functions . collectionBuilders . guildInfos ( interaction . client ) ;
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resolve ( res ) ;
} ) . catch ( err => {
console . error ( err ) ;
reject ( err ) ;
return ;
} ) ;
} ) ;
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} ,
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getWaterTime ( size ) {
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return Math . floor ( Math . pow ( size * 0.07 + 5 , 1.1 ) ) ; // Seconds
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} ,
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parseWaterTime ( seconds ) {
// 60 secs in min
// 3600 secs in hr
// 86400 sec in day
let waterParts = {
value : seconds ,
units : "secs"
} ;
if ( 60 < seconds && seconds <= 3600 ) { // Minutes
waterParts . value = parseFloat ( seconds / 60 ) . toFixed ( 1 ) ;
waterParts . units = "mins" ;
} else if ( 3600 < seconds && seconds <= 86400 ) {
waterParts . value = parseFloat ( seconds / 3600 ) . toFixed ( 1 ) ;
waterParts . units = "hrs" ;
} else if ( 86400 < seconds ) {
waterParts . value = parseFloat ( seconds / 86400 ) . toFixed ( 1 ) ;
waterParts . units = "days" ;
}
return ` ${ waterParts . value } ${ waterParts . units } ` ;
} ,
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timeToHeight ( beginHeight , destHeight , efficiency , quality ) {
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return new Promise ( ( resolve , reject ) => {
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let time = 0 ;
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let oldTime = 0 ;
let compostAppliedCount = 0 ;
let totalWaterCount = 0 ;
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if ( ( efficiency ) && ( quality ) ) {
for ( let i = beginHeight ; i < destHeight ; i ++ ) {
const randNum = Math . floor ( Math . random ( ) * 100 ) ;
const compostApplied = randNum <= efficiency ;
if ( compostApplied ) {
let qualityPercent = quality / 100 ;
let waterTime = functions . getWaterTime ( i ) ;
let reductionTime = waterTime * qualityPercent ;
let finalTime = waterTime - reductionTime ;
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compostAppliedCount ++ ;
totalWaterCount ++ ;
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time += parseFloat ( finalTime ) ;
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oldTime += waterTime ;
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} else {
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totalWaterCount ++ ;
let waterTime = parseFloat ( functions . getWaterTime ( i ) ) ;
time += waterTime ;
oldTime += waterTime ;
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}
}
} else {
for ( let i = beginHeight ; i < destHeight ; i ++ ) {
const waterTime = parseFloat ( functions . getWaterTime ( i ) ) ;
// console.log("Height: " + i + "Time: " + waterTime);
time += waterTime ;
}
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}
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const readableWaterTime = this . parseWaterTime ( time ) ;
const savedTime = this . parseWaterTime ( oldTime - time ) ;
resolve ( {
time : readableWaterTime ,
totalWaterCount : totalWaterCount ? totalWaterCount : undefined ,
compostAppliedCount : compostAppliedCount ? compostAppliedCount : undefined ,
average : totalWaterCount ? parseFloat ( ( compostAppliedCount / totalWaterCount ) * 100 ) . toFixed ( 1 ) : undefined ,
savedTime : savedTime
} ) ;
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} ) ;
} ,
sleep ( ms ) {
// console.log(`Begin Sleep: ${new Date(Date.now()).getSeconds()}`);
return new Promise ( resolve => {
setTimeout ( function ( ) {
resolve ( ) ;
// console.log(`End Sleep: ${new Date(Date.now()).getSeconds()}`);
} , ms ) ;
} ) ;
} ,
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async sendWaterReminder ( guildInfo , message , channelId , guild ) {
const reminderChannel = await guild . channels . fetch ( channelId ) ;
const reminderEmbed = functions . builders . waterReminderEmbed ( message , guildInfo ) ;
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if ( isDev ) console . log ( ` WR: ${ guild . name } : ${ guildInfo . treeName } ` ) ;
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await reminderChannel . send ( reminderEmbed ) . then ( async m => {
if ( ! m . deletable ) return ;
await this . sleep ( 500 ) . then ( async ( ) => {
await m . delete ( ) . catch ( e => console . error ( e ) ) ;
} ) ;
} ) . catch ( err => {
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console . error ( err ) ;
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} ) ;
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} ,
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async sendFruitReminder ( guildInfo , message , channelId , guild ) {
const reminderChannel = await guild . channels . fetch ( channelId ) ;
const reminderEmbed = functions . builders . fruitReminderEmbed ( message , guildInfo ) ;
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if ( isDev ) console . log ( ` FR: ${ guild . name } : ${ guildInfo . treeName } ` ) ;
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await reminderChannel . send ( reminderEmbed ) . then ( async m => {
if ( ! m . deletable ) return ;
await this . sleep ( 500 ) . then ( async ( ) => {
await m . delete ( ) . catch ( e => console . error ( e ) ) ;
} ) ;
} ) . catch ( err => {
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console . error ( err ) ;
} ) ;
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} ,
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async setupCollectors ( client ) {
let guildInfos = client . guildInfos ;
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let collectorsArray = [ ] ;
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await guildInfos . forEach ( async guildInfo => {
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if ( guildInfo instanceof GuildInfo && guildInfo . watchChannelId != "" && guildInfo . notificationsEnabled ) {
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const guild = await client . guilds . fetch ( guildInfo . guildId ) ;
// console.log(guildInfo instanceof GuildInfo);
const channel = await guild . channels . fetch ( guildInfo . watchChannelId ) ;
const filter = message => {
return message . author . id != process . env . BOTID ;
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}
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const collector = channel . createMessageCollector ( { filter } ) ;
collector . on ( 'collect' , message => {
if ( message . content . toLowerCase ( ) . includes ( "water ping" ) ) {
this . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
return ;
} else if ( message . content . toLowerCase ( ) . includes ( "fruit ping" ) ) {
this . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
return ;
}
if ( message . embeds == undefined ) return ;
if ( message . embeds . length == 0 ) return ;
guildInfo = client . guildInfos . get ( guild . id ) ;
if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . water ) ) {
this . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
} else if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . fruit ) ) {
this . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
}
} ) ;
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}
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} ) ;
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guildInfos . set ( "collectors" , collectorsArray ) ;
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} ,
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async setupCollector ( channel , interaction ) {
if ( interaction . client . guildInfos . has ( interaction . guildId ) ) {
let collectors = interaction . client . guildInfos . get ( 'collectors' ) ;
let guildInfo = interaction . client . guildInfos . get ( interaction . guildId ) ;
const filter = message => {
return message . author . id != process . env . BOTID ;
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}
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const collector = channel . createMessageCollector ( { filter } ) ;
collectors . push ( collector ) ;
collector . on ( 'collect' , message => {
if ( message . content . toLowerCase ( ) . includes ( "water ping" ) ) {
this . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
return ;
} else if ( message . content . toLowerCase ( ) . includes ( "fruit ping" ) ) {
this . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
return ;
}
if ( message . embeds == undefined ) return ;
if ( message . embeds . length == 0 ) return ;
if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . water ) ) {
this . sendWaterReminder ( guildInfo , guildInfo . waterMessage , guildInfo . reminderChannelId , guild ) ;
} else if ( message . embeds [ 0 ] . data . description . includes ( strings . notifications . fruit ) ) {
this . sendFruitReminder ( guildInfo , guildInfo . fruitMessage , guildInfo . reminderChannelId , guild ) ;
}
} ) ;
} else {
throw "Guild doesn't exist in database!" ;
}
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}
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} ;
module . exports = functions ;